From the course: Cert Prep: Unity Certified Associate Game Developer Animation and Cinematics

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Non-humanoid and generic animations

Non-humanoid and generic animations

- [Instructor] Previously, we saw how to configure the character that we have here to play an idle animation when the level begins. And this happens, because in the animator, our green entry point node is connected to the idle animation. And actually, when I select that node and move to the motion field and left click, it even selects the animation for me that has been assigned to that node. In this movie, I want to take a look in more depth at the files that we're using and how the animation data is set up. So that this character works in the way that it does. I'm going to go back to the assets folder, I'm going to move to the characters folder you'll find this character inside models, characters, and then it's the John Lennon character which I can left click to select inside the Project Panel. Every mesh that you import can have its data spanning across a range of tabs that you can see here inside the inspector.…

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