From the course: Cert Prep: Unity Certified Associate Game Developer Animation and Cinematics

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Importing Cinemachine

Importing Cinemachine

- [Instructor] In this chapter, we're going to be taking a look at virtual cinematography. This is a library that Unity calls Cinemachine. It's an asset package that we can bring into our projects, and it gives us the ability to create intelligent cameras that can frame different elements of our scene. It's a really powerful package with a variety of different camera types. The only feature that really unites Cinemachine as a package is that it's tools for working with cameras. Let's see how that works. To demonstrate Cinemachine in this case, I've opened up the course exercise files to the Cinemachine project, and I've opened the samples scene. And this really is a scene that is composed from the standard assets available from the Unity asset store. You don't need to download or install that package. I've already done that here, and we have this really basic scene set up, with an Ethan character at the center and…

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