From the course: Cert Prep: Unity Certified Associate Game Developer Animation and Cinematics

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Getting started with parameters

Getting started with parameters

- [Instructor] In the previous movie we configured the Kyle robot to reuse this idle animation from a completely different model. That was made possible and easy simply because of the humanoid system here inside Unity. It really just made it a simple process. In this movie and the next we're going to be working with animators, animation parameters and coding to have our character respond to user input. In particular, when I press the space bar key on the keyboard, I want this robot to change from idling to jumping on top of the bed. And we have an animation to achieve that already. I'm going to stop playback and move down here to the standard assets folder, characters, third person character animation. And here we have humanoid idle jump up. If I expand that, we actually have some different animations and variations. But humanoid idle jump up. If I hit play on the tool bar to check out that animation here we can see…

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