From the course: Blender 3 Essential Training
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Optimizing your model for animation - Blender Tutorial
From the course: Blender 3 Essential Training
Optimizing your model for animation
- [Instructor] Now that you've gone ahead and sculpted a really nice base for your 3D character. I want to focus on optimizing this so we can use it in the animation. Also, I decided to save the important parts, like the eyes and the mouth, for the edit mode video, where we're going to dive into some more specific 3D model tools. Anyways, let's talk about optimization and why it's important. In Blender and in all 3D programs everything is made up of dots known as vertices. Those dots connect together, usually three or four, to create a face. The more faces you have, the slower it'll be to render, and the bigger impact on your computer when you're trying to animate. So, we try to find a fine line between having just enough faces to render and yet just enough faces to work with. Thankfully Blender has a modifier that really simplifies the whole process. Let's take a look. In Sculpt Mode, I want you to come up…
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Contents
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Overview of character creation tools48s
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(Locked)
Creating concepts with Grease Pencil7m 30s
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(Locked)
Creating your first sculpture4m 52s
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(Locked)
Optimizing your model for animation6m 50s
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(Locked)
Edit mode for 3D modelling6m 33s
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(Locked)
Challenge: Refine your character's face41s
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(Locked)
Solution: Refine your character's face5m 40s
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