From the course: Blender 3 Essential Training
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Creating your first armature - Blender Tutorial
From the course: Blender 3 Essential Training
Creating your first armature
- [Instructor] If you've been following along with these lessons, you may have noticed that things have gotten a little crowded, so let's go ahead and clean them up. To do so, go ahead and right click on Sculpting and delete it. Let's get rid of shading in Shading 01. UV editing and even texture paint. If you don't have a layout, you can always go ahead and add it. And in fact, you can add any of those workspaces from before. But for right now, we just need a layout. Next, I want to go to View, Viewpoint, and let's go to the front and switch this to wire frame. Finally, I want to use one of my favorite shortcuts shift + C, or View, Align View, Center Cursor and Frame All. This will show you everything visible in your 3d view and move your 3d cursor to zero zero. This is important, especially when we go ahead and click on Add, Armature. Now you may have noted that this is called an armature inside of Blender,…
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Contents
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Overview of animation46s
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Creating your first armature7m 36s
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Refining your armature7m 44s
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Shape keys and drivers7m 46s
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Setting your first keyframe7m 18s
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Common animation tools7m 34s
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Challenge: Animate Gourdy2m 4s
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Solution: Animate Gourdy12m 22s
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