From the course: Blender 2.8 Character Creation
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Baking a normal map
From the course: Blender 2.8 Character Creation
Baking a normal map
- [Narrator] Now that we have a UV map for our space suit we can work on baking out a normal map, or capturing that sculpt information into a two dimensional image. Remember that if we go over here to the modifier's panel and increase the preview here, we can see that sculpt information. What I've liked to do is bake this out to a normal map, so that we can reduce the polycount of the object of the space suit and apply that sculpt information to that. But, there are a few things we need to set up first, before we try this. We need to create an image for the normal map to bake to. And, of course, if we're going to have an image we need to have a material, right? So, we need to create a material for the space suit. We can do that over here in the node editor, or we can come over here to the materials panel, down here, and create it here as well. It's the same thing. I'll just click new, and let's call this space suit…
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