From the course: 3ds Max 2026 Essential Training
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Saving a material library - 3ds Max Tutorial
From the course: 3ds Max 2026 Essential Training
Saving a material library
- [Instructor] In the last movie, we saw how to store materials in sample slots in order to save them, even if they're not in the 3D scene or in the view graph. Eventually though, you may run out of sample slots because there are only 24 of them. Additionally, sample slots don't provide any way for you to transfer materials among scenes. In both of those cases, you'll want to create a material library, that is a file with unlimited size. You can store as many materials as you want, and you can load them into any scene that you want. In the Material Map Browser, we can create a material library, and that's done by going up to the search field, and there's a down facing arrow to the left of that search field. The tooltip says Material Map Browser Options. The material map browser is a separate window from the material editor, and it has its own menu, and it's buried here under this little arrow. Click on that and we can create a new material library. We're taken to our current project's…
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Contents
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(Locked)
Render setup for materials4m 57s
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Using the Slate Material Editor4m 49s
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Assigning materials to objects8m 5s
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Changing the node display and graph layout8m 5s
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Managing scene materials12m 50s
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Managing sample slots5m 21s
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(Locked)
Saving a material library6m 30s
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(Locked)
Physical Material basic parameters6m 46s
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(Locked)
Physical Material reflection parameters8m 48s
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