From the course: 3ds Max 2026 Essential Training
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Navigating in the Dope Sheet - 3ds Max Tutorial
From the course: 3ds Max 2026 Essential Training
Navigating in the Dope Sheet
- [Instructor] To open the chapter on animation editing, let's look at the Dope Sheet. In traditional hand-drawn or stop-motion animation, the term Dope Sheet refers to a document that records various types of information for each frame. It's also known as an exposure sheet or X sheet, because one type of information it records is camera settings. The Dope Sheet also records things like lip sync so that animators can match the timing of prerecorded dialogue. The Dope Sheet concept translates well into the computer domain. It's a spreadsheet that displays animation tracks in rows and frame numbers in columns. The Dope Sheet allows us to manipulate keyframes, both individually and hierarchically in groups. I've got keyframes on the camera. I'll play the animation back, and that animation shows the camera moving in an arc through the scene. I'll stop and rewind that. Select the camera and open the Dope Sheet from the main 3ds Max menu. Go to Graph Editors, Track View, Dope Sheet. On the…
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(Locked)
Navigating in the Dope Sheet6m 32s
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(Locked)
Editing keyframes in the Dope Sheet6m 49s
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(Locked)
Navigating in the Curve Editor4m 47s
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Editing keyframes in the Curve Editor7m 34s
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(Locked)
Changing interpolation type5m 45s
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Manipulating keyframe tangents10m 34s
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(Locked)
Editing a trajectory with Motion Path7m 31s
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(Locked)
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