From the course: 3ds Max 2026 Essential Training
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Deforming an object with a modifier - 3ds Max Tutorial
From the course: 3ds Max 2026 Essential Training
Deforming an object with a modifier
- [Instructor] In this chapter, we'll explore parametric modeling with modifiers. Parametric modeling uses simple instructions that are reversible or non-destructive. The simplest example is a parametric deformer modifier, such as a Taper, Twist, or Bend. In the next few movies, we'll explore a parametric modeling workflow with modifiers. We'll learn about the modifier stack in the process. I've got a monitor screen here, and I want to create a stand for that screen. I've got a box here all ready to go, so I'll select that. Let's add a Taper deformer. One way to add a deformer is from the Modifiers menu in the submenu Parametric Deformers. But I prefer to use the modifier stack, so I'll go over to the Modify panel, click on the Modifier List, and since I know the name of what I want to add, I can just start typing that in the search field, T-A, and we see Taper. I can click on that, or I can just press the Enter key, and the Taper modifier is applied. If you look closely in the view…
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