From the course: 3ds Max 2025 Essential Training
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Using the Slate Material Editor - 3ds Max Tutorial
From the course: 3ds Max 2025 Essential Training
Using the Slate Material Editor
- [Instructor] Let's take an overview of the 3DS Max material editor. Launch it from its button on the main toolbar, we get the slate Material Editor by default. Slate is the node based interface. Materials and maps in the graph view are called nodes because they're usually connected to one another in a network. Slate has an older cousin known as the Compact material Editor. I actually don't recommend that because it's quite limiting. It's not node based, which makes it difficult to build, visualize, and manage a complex shader tree, but you may need to go into the Compact Material editor on rare occasions. In order to set some options, it's accessed from the material editor menu under modes or from the button on the main toolbar. We can switch over to the Compact Material editor by choosing Modes, Compact material editor, and that loads up. We can switch back by going up to the buttons on the main toolbar. You'll see that the material editor button has changed. We can hold that…
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Render setup for materials4m 57s
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Using the Slate Material Editor4m 49s
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Assigning materials to objects8m 5s
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Changing node display and graph layout6m 57s
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Managing scene materials10m 6s
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Managing sample slots5m 21s
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Saving a material library6m 30s
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Physical material basic parameters6m 46s
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Physical material reflection parameters8m 48s
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