From the course: 3ds Max 2025 Essential Training
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Choosing viewport shading modes - 3ds Max Tutorial
From the course: 3ds Max 2025 Essential Training
Choosing viewport shading modes
- [Instructor] To work effectively in Max, it's essential that you get control over the viewport display, and the most fundamental property of the viewport display is whether it is in a shaded mode, or a wireframe mode. Perspective views are shaded by default, and all the orthographic 2D views are in a wireframe mode. We can change that up either through the menus, or with a keyboard shortcut. Let's talk about the viewport menus. The menu at the upper left of each viewport is broken up into four menu items. On the far left is a plus sign that's known as the general menu. The viewport label that displays the name of that view is called the point of view or POV menu. We saw that previously to access the undo buffer for view ports. The third menu displays the current shading mode, and it's called the shading menu. We'll be looking at this in more detail when we get into lighting and materials. On the far right is the, so-called purview preference menu, and this is where we can control…
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Contents
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Getting familiar with the interface4m 17s
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Creating primitives6m 16s
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Position, Rotate, and Scale objects4m 33s
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(Locked)
Navigating in viewports5m 36s
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(Locked)
Orbit and viewport Undo4m 24s
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(Locked)
Accelerate workflow with Hotkey shortcuts6m 52s
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(Locked)
Choosing viewport shading modes5m 45s
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(Locked)
Configuring viewport layouts3m 29s
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