From the course: 3ds Max 2024 Essential Training
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Managing scene materials - 3ds Max Tutorial
From the course: 3ds Max 2024 Essential Training
Managing scene materials
Let's talk about managing materials in the material editor graph versus the materials in the 3D scene. The key concept here is that there is no direct relationship between those two. Just because a material exists in the material editor graph does not mean that it's assigned to an object and vice versa. Just because the material is on an object does not mean that it's loaded into the graph. It's important to understand this fully to avoid data loss when periodically clearing out the graph by deleting nodes. Let's organize our view a little bit, make this easier to see. At the top right of each node is a minimize button. We can click that to collapse that node. And we can do that for multiple selected nodes. I've got kind of a complicated setup here in my graph. If I dolly back with ctrl-alt middle mouse, I've got quite a few nodes here, half dozen or so, and I want to make this easier to read. So I'm going to select all of these and then minimize them. We go up to the slate material…
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Contents
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Using the Slate Material Editor7m 51s
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(Locked)
Assigning materials to objects5m 11s
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(Locked)
Managing scene materials8m 17s
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(Locked)
Managing sample slots5m 43s
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(Locked)
Saving a material library6m 29s
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(Locked)
Physical material color and roughness7m 41s
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(Locked)
Physical material reflection parameters6m 34s
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(Locked)
Controlling viewport material shading8m 17s
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(Locked)
Controlling material sample size5m 20s
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(Locked)
Creating a 3D procedural map2m 28s
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(Locked)
Art directing 3D map parameters8m 4s
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(Locked)
Mapping bitmap image files6m 18s
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(Locked)
Projecting UVs with UVW Map5m 6s
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(Locked)
Using real-world map size7m 10s
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(Locked)
Restoring links with Asset Tracking7m 11s
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