From the course: 3ds Max 2024 Essential Training
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Managing sample slots - 3ds Max Tutorial
From the course: 3ds Max 2024 Essential Training
Managing sample slots
In the previous movie, we saw that scene materials assigned to 3D objects are listed in their own area in the Material Map Browser, labeled Scene Materials. But we can also have materials in the graph that are not assigned to objects, and you might think that that would be a way that you could build up a library. In other words, you could have a bunch of materials in the graph here, some of them assigned to objects and others just kept in a staging area or a holding area until you're ready to use them. However, you will find that if you try to do this, it will not work very well. You will eventually hit a performance wall. When the view is cluttered up with too much stuff, it will actually slow down 3ds Max. There's a better way to do this. Down here at the bottom of the Material Map Browser, we have the sample slots. I'll open that up. And these are pretty large compared to the Material Map Browser itself. There are actually a bunch of these, but we can only see a couple of them…
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Contents
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Using the Slate Material Editor7m 51s
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(Locked)
Assigning materials to objects5m 11s
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(Locked)
Managing scene materials8m 17s
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(Locked)
Managing sample slots5m 43s
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(Locked)
Saving a material library6m 29s
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(Locked)
Physical material color and roughness7m 41s
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(Locked)
Physical material reflection parameters6m 34s
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(Locked)
Controlling viewport material shading8m 17s
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(Locked)
Controlling material sample size5m 20s
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(Locked)
Creating a 3D procedural map2m 28s
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(Locked)
Art directing 3D map parameters8m 4s
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(Locked)
Mapping bitmap image files6m 18s
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(Locked)
Projecting UVs with UVW Map5m 6s
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(Locked)
Using real-world map size7m 10s
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(Locked)
Restoring links with Asset Tracking7m 11s
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