From the course: 3ds Max 2024 Essential Training
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Editing keyframes in the Curve Editor - 3ds Max Tutorial
From the course: 3ds Max 2024 Essential Training
Editing keyframes in the Curve Editor
The Dope Sheet makes it easy to edit keyframes in the time dimension, but it doesn't allow us to visualize the transitions between keyframes. The Dope Sheet does give us access to numerical values for individual keys through a right-click dialog, but to really truly see what an animation track is doing we need the Curve Editor. I'll select the animated object, the camera, and we can open the Curve Editor from the Graph Editor's menu, Graph Editors, Track View, Curve Editor, but I prefer to use the button on the main toolbar that's found over here. Curve Editor. By default the Curve Editor automatically expands and selects the animated tracks of the selected object. The position and rotation tracks are highlighted in blue here indicating that they're selected. The main panel of the Curve Editor is a graph that displays function curves for the selected tracks. The horizontal dimension is time and the vertical dimension is the value of the track. In this case the values for position and…
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Contents
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Understanding hierarchies3m 49s
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(Locked)
Moving pivot points5m 42s
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(Locked)
Rotating pivot points5m 5s
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(Locked)
Prioritizing rotation axes7m 11s
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(Locked)
Linking objects4m 32s
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(Locked)
Locking transforms5m 7s
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(Locked)
Correcting and avoiding scale issues6m 43s
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(Locked)
Choosing frame rate and playback speed7m 13s
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(Locked)
Choosing the active time segment8m 12s
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(Locked)
Creating keyframes in Auto Key mode4m 14s
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(Locked)
Creating keyframes in Set Key mode8m 14s
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(Locked)
Editing keyframes in the Track Bar timeline7m 39s
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(Locked)
Editing keyframes in the Dope Sheet8m 14s
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(Locked)
Editing keyframes in the Curve Editor7m 2s
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(Locked)
Editing interpolation in the Curve Editor6m 31s
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(Locked)
Manipulating tangents in the Curve Editor7m 6s
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(Locked)
Editing a trajectory with a Motion Path8m 20s
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