From the course: 3ds Max 2024 Essential Training

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Choosing Quicksilver render options

Choosing Quicksilver render options - 3ds Max Tutorial

From the course: 3ds Max 2024 Essential Training

Choosing Quicksilver render options

In the previous movie we started setting up our options for the Quicksilver hardware renderer. I've got the rendering from the last movie in the rendered frame window. I'll clone that rendered frame window and just minimize that so we can compare to a later version. In the Render Setup dialog in the Quicksilver Renderer tab we now come to the Visual Style and Appearance options. First thing is the Visual Style pulldown, and it's set to Realistic by default. And that's what we want. We don't want any stylized, non-photoreal rendering. Textures are enabled by default. We want to leave that on. Transparency is also enabled by default. But transparency is problematic in Quicksilver because it does not support ray tracing. I actually don't have any transparency in this scene. There actually is a window glazing object here, but I've hidden it. Since we have no transparent objects visible, the state of this transparency checkbox is not relevant. Below that we have Lighting and Shadows…

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