From the course: 3D Tracking and Fusion Compositing
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Adding reflections
From the course: 3D Tracking and Fusion Compositing
Adding reflections
- [Instructor] So the second part of reflections we're going to use a sphere and map an image to that sphere to reflect in the window. So let's go up to Polygons and let's create a sphere. And let's scale that up to 900. And then just right click on the sphere and let's assign a new material. And we just want to AI standard. If we go over to the AI standard let's go to the diffuse color. And let's import an image. So we want to look for the overcast small JPEG. And we'll just load that in. The color space can stay RGB because it's a JPEG. And then let's select the sphere again and under sphere shape let's change a couple things before we do a test render. Under render stats, let's turn off Cast shadows. So there's no shadows from the sphere. And turn off the Primary visibility so it doesn't show up in the render. And let's just do a quick render to see what we have. Okay, so now we have some reflections. But I'm not too crazy about the image that's reflected in the window. So let's…
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