From the course: 3D Animation and Rigging
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Copying skin weights - Maya Tutorial
From the course: 3D Animation and Rigging
Copying skin weights
- [George] Hi, I'm George Mastry. When we work with projects that have a lot of different characters, it often makes sense to standardize those characters that are similar. And this makes it much easier to do things such as modeling UV mapping, building the skeletons as well as skinning the meshes. So we're going to take a look at how to use standardized characters and copy skin weights from one standard character to another. So here I have two characters, and these are pretty much standardized. If I turn on X-ray joints, you'll see that each one of these skeletons is pretty much the same structure and the naming schemes are pretty much the same. If I shift select the actual meshes themselves, you'll see that these meshes are pretty much the same topology. And so, again, they're very similar and this will help with things such as modeling and UV mapping. So what you do is you start with one character and then you model that…
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