“Highly skilled in directing his light stage executing team, performing research, and recognizing state of the art quality visualization projects. Top notch educator, presenter, and consultant. ”
Activity
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I introduce you to Pedro Fuentes García, my Dad. I am proud of him, just as I know he was proud of me. From him I learned what it means to strive to…
I introduce you to Pedro Fuentes García, my Dad. I am proud of him, just as I know he was proud of me. From him I learned what it means to strive to…
Liked by Paul Debevec
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Bastien says it very well, so worth amplifying
Bastien says it very well, so worth amplifying
Liked by Paul Debevec
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Day one of AI on the Lot in the books and here are some initial observations: 💡 Hollywood/filmmaking in general are not doomed by AI. In fact…
Day one of AI on the Lot in the books and here are some initial observations: 💡 Hollywood/filmmaking in general are not doomed by AI. In fact…
Liked by Paul Debevec
Publications
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Spherical Light-Field Environment Capture for Virtual Reality Using a Motorized Pan/Tilt Head and Offset Camera
Siggraph 2015
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Spherical Light-Field Environment Capture for Virtual Reality Using a Motorized Pan/Tilt Head and Offset Camera
Siggraph 2015
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Ada and Grace: Toward Realistic and Engaging Virtual Museum Guides
10th International Conference on Intelligent Virtual Agents - IVA 2010
Virtual Humans combine computer generated character animation with artificial intelligence and autonomous agent research to form interactive characters that engage in face-to-face communication with people. In collaboration with the Museum of Science Boston, we developed two spoken word interactive characters displayed lifesize to act as museum guides.
Other authors -
Ada and Grace: Toward Realistic and Engaging Virtual Museum Guides
10th International Conference on Intelligent Virtual Agents - IVA 2010
Virtual Humans combine computer generated character animation with artificial intelligence and autonomous agent research to form interactive characters that engage in face-to-face communication with people. In collaboration with the Museum of Science Boston, we developed two spoken word interactive characters displayed lifesize to act as museum guides.
Other authors -
Computation & cultural heritage: fundamentals and applications
DOI: 10.1145/1667239.1667249 Conference: ACM SIGGRAPH 2009 Courses
ABSTRACT This course surveys several practical techniques advanced by graphics and vision researchers for applications in cultural heritage, archeology, and art history. Topics include: efficient techniques for digital capture of heritage objects, appropriate uses in the heritage field, an end-to-end pipeline for processing archaeological reconstructions (with special attention to incorporating archeological data and review throughout the process), how digital techniques are actually used in…
ABSTRACT This course surveys several practical techniques advanced by graphics and vision researchers for applications in cultural heritage, archeology, and art history. Topics include: efficient techniques for digital capture of heritage objects, appropriate uses in the heritage field, an end-to-end pipeline for processing archaeological reconstructions (with special attention to incorporating archeological data and review throughout the process), how digital techniques are actually used in cultural heritage projects, and an honest evaluation of progress and challenges in this field.
Other authorsSee publication -
Computation & cultural heritage: fundamentals and applications
DOI: 10.1145/1667239.1667249 Conference: ACM SIGGRAPH 2009 Courses
ABSTRACT This course surveys several practical techniques advanced by graphics and vision researchers for applications in cultural heritage, archeology, and art history. Topics include: efficient techniques for digital capture of heritage objects, appropriate uses in the heritage field, an end-to-end pipeline for processing archaeological reconstructions (with special attention to incorporating archeological data and review throughout the process), how digital techniques are actually used in…
ABSTRACT This course surveys several practical techniques advanced by graphics and vision researchers for applications in cultural heritage, archeology, and art history. Topics include: efficient techniques for digital capture of heritage objects, appropriate uses in the heritage field, an end-to-end pipeline for processing archaeological reconstructions (with special attention to incorporating archeological data and review throughout the process), how digital techniques are actually used in cultural heritage projects, and an honest evaluation of progress and challenges in this field.
Other authorsSee publication -
Relighting Human Locomotion with Flowed Reflectance Fields
Eurographics Symposium on Rendering
We present an image-based approach for capturing the appearance of a walking or running person so they can be rendered realistically under variable viewpoint and illumination. In our approach, a person walks on a treadmill at a regular rate as a turntable slowly rotates the person's direction. As this happens, the person is filmed with a vertical array of high-speed cameras under a time-multiplexed lighting basis, acquiring a seven-dimensional dataset of the person under variable time…
We present an image-based approach for capturing the appearance of a walking or running person so they can be rendered realistically under variable viewpoint and illumination. In our approach, a person walks on a treadmill at a regular rate as a turntable slowly rotates the person's direction. As this happens, the person is filmed with a vertical array of high-speed cameras under a time-multiplexed lighting basis, acquiring a seven-dimensional dataset of the person under variable time, illumination, and viewing direction in approximately forty seconds. We process this data into a flowed reflectance field using an optical flow algorithm to correspond pixels in neighboring camera views and time samples to each other, and we use image compression to reduce the size of this data. We then use image-based relighting and a hardware-accelerated combination of view morphing and light field rendering to render the subject under user-specified viewpoint and lighting conditions. To composite the person into a scene, we use an alpha channel derived from back lighting and a retroreflective treadmill surface and a visual hull process to render the shadows the person would cast onto the ground. We demonstrate realistic composites of several subjects into real and virtual environments using our technique.
Other authorsSee publication -
Modeling and Rendering Architecture from Photographs
SIGGRAPH 96
Photogrammetric Modeling and Image-Based Rendering system for architectural scenes
Other authors -
Patents
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Acquisition of surface normal maps from spherical gradient illumination
Issued US US8134555 B2
Projects
Honors & Awards
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Technical Achievement Academy Award
Academy of Motion Picture Arts and Sciences
For the invention of the Polarized Spherical Gradient Illumination facial appearance capture method, and the design and engineering of the Light Stage X capture system. Polarized Spherical Gradient Illumination was a breakthrough in facial capture technology allowing shape and reflectance capture of an actor's face with sub-millimeter detail, enabling the faithful recreation of hero character faces. The Light Stage X structure was the foundation for all subsequent innovation and has been the…
For the invention of the Polarized Spherical Gradient Illumination facial appearance capture method, and the design and engineering of the Light Stage X capture system. Polarized Spherical Gradient Illumination was a breakthrough in facial capture technology allowing shape and reflectance capture of an actor's face with sub-millimeter detail, enabling the faithful recreation of hero character faces. The Light Stage X structure was the foundation for all subsequent innovation and has been the keystone of the method's evolution into a production system.
Languages
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French
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Organizations
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ACM SIGGRAPH
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- Present
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