Short extract from the opening sequence of Return to Omega. Introducing the Rust Runner. Work in progress.
About us
We are currently prototyping a game.
- Website
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www.teamrto.com
External link for Team RTO
- Industry
- Computer Games
- Company size
- 2-10 employees
- Type
- Privately Held
Employees at Team RTO
Updates
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In Return to Omega, some levels are too large to fit in a single frame. We still need to maintain that sense of scale while keeping players informed of critical events happening across the environment. A dynamic split screen was the solution. When Alpha triggers distant mechanisms or environmental reactions, the screen will automatically split to show both the player's immediate action and its consequences elsewhere in the level. This gives players a direct window into what Alpha can see and experience exactly when it’s needed. Making these transitions feel natural was important: as players move toward the area shown in the split view, both screens seamlessly merge back into one. #indiegame #indiedev #unity3d #unity #gamedev #blockout #leveldesign
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Our AI system in action: Shoot a weapon from an enemy's hand and they’ll instantly adapt. Return To Omega’s enemies react, improvise, and change their behaviour based on current combat conditions. Unfortunately for this guy, that wasn't quite enough to save him. #indiegame #indiedev #unity3d #unity #gamedev #AI
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Return to Omega is a 2.5D action-puzzle sandbox where physics-based interactions, responsive AI, and partial environmental destruction create emergent gameplay moments. Inspired by Half-Life 2, Noita, and Inside, it blends systemic puzzles with tactical combat and strong narrative themes. The project is currently in prototyping. A vertical slice is in development, with timing dependent on funding and team availability. We aim to deliver a unique side-scrolling experience where the world reacts meaningfully to the player's actions #blocktober
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Return to Omega is a 2.5D action-puzzle sandbox where physics-based interactions, responsive AI, and partial environmental destruction create emergent gameplay moments. Inspired by Half-Life 2, Noita, and Inside, it blends systemic puzzles with tactical combat and strong narrative themes. The project is currently in prototyping. A vertical slice is in development, with timing dependent on funding and team availability. We aim to deliver a unique side-scrolling experience where the world reacts meaningfully to the player's actions