Paid Promotion

Take command of Zero Company, a group of elite operators from across the galaxy, and lead them in turn-based tactical combat through an original story set during the twilight of the Clone Wars™. Choose your team, build bonds with them, and make decisions that will change the course of your missions. Every choice matters in Star Wars Zero Company™, out now on PC, PlayStation 5, and Xbox Series X|S.

SQUAD UP
In multiplayer, you're part of a squad in more than just name. Choose one of four classes, play your role, and work together with your squadmates. War isn't won by a single soldier.
ASSAULT
The Assault class are the frontline killers who punch through enemy’s defenses to open the way for the rest of the team, breaching rooms and decimating foes. Your enhanced mobility, combined with the option to throw on an extra primary weapon, makes you a formidable force that can push deep behind enemy lines.
ASSAULT
CHARGE // CONTROL
ENGINEER
Engineers are the deterrent for tanks, helicopters, and jets. Armed with a satchel filled with rockets and mines, this class is all about being a menace to vehicles hunting your allies. They’re also the only class capable of repairing friendly vehicles, equipment, and weapon placements.
ENGINEER
WRECK // REPAIR
RECON
Recon is the tactical mastermind. The sniper stalking the edge of the battlefield for the perfect headshot. The tactician pinpointing enemy positions with drones, planting C4 to cripple tanks and level buildings, or controlling a laser designator to guide your allies’ missiles right to their target.
RECON
REVEAL // CONCEAL
SUPPORT
The Support class is there to pull you out of the fire, throw down supply crates, and heal you in the fight. Support can lay down deployable cover, intercept enemy grenades and missiles, and are the masters of the LMG. When the odds are against you, there’s no better class to keep your squad in the fight.
SUPPORT
PROTECT // SUPPLY
ENGINEER
Engineers are the deterrent for tanks, helicopters, and jets. Armed with a satchel filled with rockets and mines, this class is all about being a menace to vehicles hunting your allies. They’re also the only class capable of repairing friendly vehicles, equipment, and weapon placements.
ENGINEER
WRECK // REPAIR
ENGINEER
Engineers are the deterrent for tanks, helicopters, and jets. Armed with a satchel filled with rockets and mines, this class is all about being a menace to vehicles hunting your allies. They’re also the only class capable of repairing friendly vehicles, equipment, and weapon placements.
ENGINEER
WRECK // REPAIR
RECON
Recon is the tactical mastermind. The sniper stalking the edge of the battlefield for the perfect headshot. The tactician pinpointing enemy positions with drones, planting C4 to cripple tanks and level buildings, or controlling a laser designator to guide your allies’ missiles right to their target.
RECON
REVEAL // CONCEAL
RECON
Recon is the tactical mastermind. The sniper stalking the edge of the battlefield for the perfect headshot. The tactician pinpointing enemy positions with drones, planting C4 to cripple tanks and level buildings, or controlling a laser designator to guide your allies’ missiles right to their target.
RECON
REVEAL // CONCEAL

Welcome to Zero Company

You can recruit a diverse group of operators, each with their own backstory, goals, and personal beliefs. Some of those beliefs might clash at first, but deploy them on missions together to create bonds and unlock new abilities and combat synergies. But be wary: characters can die permanently, so strategize carefully.

Build Your Squad

You have the freedom to take whatever four-unit squad you want into battle, whether they're original characters or you custom-make them yourself. Their combat roles are determined by their Specialization, each of which has three unique abilities: an Ultimate, a Standard, and a Passive.

ASSAULT

A frontline fighter who excels at maneuvering in battle to score medium- to close-range kills against targets hiding in cover.

gunslinger

An attacker who specializes in multi-target blaster attacks and fast strikes that allow them to spread offense across numerous targets.

Heavy

A frontline tank with thick armor who stays out in the open to attract enemy attention and uses thick armor to soak up damage.

MEDIC

A backline support unit who can heal, protect, and boost their teammates both physically and psychologically.

SCOUNDREL

A wildcard who is adept at taking advantage of situations without much preparation and making the most of every opportunity.

SCOUT

A tactical Operator trained in reconnaissance. Their planning and timing benefit their entire team, creating opportunities where none existed.

sharpshooter

An expert marksman who excels at long-range engagements, focused on singling out and defeating chosen enemies.

soldier

A versatile attacker capable of engaging enemies at close- to medium-range with melee, grenades, heavy blaster fire, and a rocket launcher.

Get to Know Your Friends and Foes

While the Clone Wars rage, a dangerous cult has taken root in the shadows and is spreading at an alarming rate. To fight against this insidious threat, you're going to need all the help you can get. And that goes beyond just the operators you take into battle.

Runa Blask

Once a financial analyst for galactic megacorporations, now she handles finance and operations for Zero Company. She considers this a significant step down and isn't afraid to say it, but she's so good at her job that Hawks tolerates her rough edges.

Bennic Halloren

His intelligence, ambition, and idealism have made him a rising star in Republic Intelligence. He's convinced that the Infinite Coil poses a far greater threat than his superiors realize and makes a gamble contracting Zero Company to hunt them down.

M-3VO

Nicknamed Meevo, he once served as an all-purpose medical evacuation droid, piloting his shuttle into danger, treating the wounded, and getting them out alive. Now he puts those talents, along with a healthy dose of snark, to work for Zero Company.

Neesh Renark

This aging Lasat brings a lifetime of underworld experience to Zero Company, where he runs the armory and maintains the Den. A fount of wisdom and advice, he seems happy to play out the last act of his storied career in a supporting role. Anything to avoid actual retirement.

The Infinite Coil

A Separatist-aligned paramilitary cult led by Kundri Fathom. Every member, Fathom included, is infected with the Shadow Plague, a mysterious disease rumored to grant unnatural resilience and deadly abilities. The Coil preys on vulnerable populations across Republic worlds, and with every world they take, the plague spreads and their ranks swell.

Kundri Fathom

The mysterious leader of the Infinite Coil who is the subject of much speculation. Some claim she wields the Force, while others insist she's a convincing charlatan. What is certain is that she's infected with the Shadow Plague and commands the unflinching loyalty of the Coil.

Visser

One of Fathom's most trusted lieutenants, he often leads the Infinite Coil into battle. He's a fearsome tactician and combatant, but he also keeps a code of honor and has been known to spare or release prisoners where other Coil leaders would not be so merciful.

Typhon

Most tactical droids command droid armies and fleets, but Typhon specializes in asymmetrical warfare and precision strikes against vulnerable targets. Republic Intelligence reports note something strange: the droid appears to have developed a fixation on the Shadow Plague and the woman who embodies it, Kundri Fathom.

THE DEN

Once a Gallofree Yards bulk freighter known as the Denab Drifter, the Den has found a second life as Zero Company's base of operations, permanently docked at the Ring of Kafrene. This is where you'll get to know your crew members and use the many facilities to recruit new members, customize your operators, modify their loadout, spend focus points to upgrade them, and more.

At the Holotable in the center of the Den, you can take Zero Company on tactical missions where you command them in turn-based combat, send invidual operators on text-based Operations where your choices will determine their success or failure, and bolster your influence across 12 distinct zones on the Galaxy Map.

Protect the Galaxy

The Infinite Coil threatens to consume the galaxy if left unchecked, and it's up to you to stop them. Check out these videos to see more and get a glimpse of your operators in action.

Protect the Galaxy

The Infinite Coil threatens to consume the galaxy if left unchecked, and it's up to you to stop them. Check out these videos to see more and get a glimpse of your operators in action.

Your First Choice

Star Wars Zero Company™ is defined by the choices you make, but first you have to decide: which edition will you get?

standard

DELUXE

BASE GAME

Crystalline Astromech
Cosmetic Pack Pre-Order Bonus

“Grand Army of the Republic”
cosmetic Pack

“Shadow Collective”
Cosmetic Pack

5 exclusive Painted Weapons
Themes

standard

DELUXE

BASE GAME

“Grand Army of the Republic”
cosmetic Pack

“Shadow Collective”
Cosmetic Pack

5 exclusive Painted Weapons
Themes