Tic-Tac-Toe Game in Java
Tic-Tac-Toe is a classic game that two people can enjoy together. It is played on a 3x3 grid where players take turns placing their marks, X or O, in empty spots. The main goal is to get three of the same marks in a row-horizontally, vertically, or diagonally.
In this article, we are going to build a Java program that lets two players play the Tic-Tac-Toe game right from the console. There will be a board with numbers from 1 to 9, and we have to select a spot. And when it's our turn, we have to choose a number to put the mark there, and the board will update after every move, and the game continues until someone wins or it ends in a tie.
Game Board Layout
The game board layout will look something like this:
|---|---|---|
| 1 | 2 | 3 |
|-----------|
| 4 | 5 | 6 |
|-----------|
| 7 | 8 | 9 |
|---|---|---|
How to Play the Game
The steps to play the game are listed below:
- Both players choose either X or O to mark their cells.
- There will be a 3x3 grid with numbers assigned to each of the 9 cells.
- The player who chooses X begins to play first.
- He enters the cell number where he wishes to place X.
- Now, both O and X play alternatively until one of the two wins.
- Winning criteria: Whenever any of the two players has fully filled one row/ column/ diagonal with their symbol (X/ O), they win and the game ends.
- If neither of the two players wins, the game is said to have ended in a draw.
Sample Input: Enter a slot number to place X in: 3
Sample Output:
|---|---|---|
| 1 | 2 | X |
|-----------|
| 4 | 5 | 6 |
|-----------|
| 7 | 8 | 9 |
|---|---|---|
Sample Input:
Now, O's turn, Enter a slot number to place O in: 5
Sample Output:
|---|---|---|
| 1 | 2 | X |
|-----------|
| 4 | O | 6 |
|-----------|
| 7 | 8 | 9 |
|---|---|---|
So, like this game will be continued.
Before you begin coding the project, it’s important to understand two key concepts used throughout:
Arrays: Arrays are used to store multiple values in a single variable. In this Tic-Tac-Toe game, we use a 1D array of size 9 to represent the 3x3 board, with each slot initialized to numbers 1–9.
Example:
// Creating a board with 9 positions
String[] board = new String[9];
// Filling the board with slot numbers (1 to 9)
for (int a = 0; a < 9; a++) {
board[a] = String.valueOf(a + 1);
}
Conditionals (if, switch): Conditional statements help the program decide what to do next.
For example:
- if is used to validate input, check for a winner, or alternate turns.
- switch is used in the checkWinner() method to determine all possible winning combinations.
Examples:
if statement:
// Example of an if condition to validate move
if (board[numInput - 1].equals(String.valueOf(numInput))) {
board[numInput - 1] = turn;
} else {
System.out.println("Slot already taken; re-enter slot number:");
}
switch case:
// Example of a switch statement used to check winning lines
switch (a) {
case 0:
line = board[0] + board[1] + board[2];
break;
case 1:
line = board[3] + board[4] + board[5];
break;
// ... other cases to check rows, columns, and diagonals
}
Project Implementation
// A simple Java program to demonstrate
// Tic-Tac-Toe Game
import java.util.*;
public class Geeks {
static String[] board;
static String turn;
// CheckWinner method will
// decide the combination
// of three box given below.
static String checkWinner()
{
for (int a = 0; a < 8; a++) {
String line = null;
switch (a) {
case 0:
line = board[0] + board[1] + board[2];
break;
case 1:
line = board[3] + board[4] + board[5];
break;
case 2:
line = board[6] + board[7] + board[8];
break;
case 3:
line = board[0] + board[3] + board[6];
break;
case 4:
line = board[1] + board[4] + board[7];
break;
case 5:
line = board[2] + board[5] + board[8];
break;
case 6:
line = board[0] + board[4] + board[8];
break;
case 7:
line = board[2] + board[4] + board[6];
break;
}
//For X winner
if (line.equals("XXX")) {
return "X";
}
// For O winner
else if (line.equals("OOO")) {
return "O";
}
}
for (int a = 0; a < 9; a++) {
if (Arrays.asList(board).contains(
String.valueOf(a + 1))) {
break;
}
else if (a == 8) {
return "draw";
}
}
// To enter the X Or O at the exact place on board
System.out.println(
turn + "'s turn; enter a slot number to place "
+ turn + " in:");
return null;
}
// To print out the board
/* |---|---|---|
| 1 | 2 | 3 |
|-----------|
| 4 | 5 | 6 |
|-----------|
| 7 | 8 | 9 |
|---|---|---|*/
static void printBoard()
{
System.out.println("|---|---|---|");
System.out.println("| " + board[0] + " | "
+ board[1] + " | " + board[2]
+ " |");
System.out.println("|-----------|");
System.out.println("| " + board[3] + " | "
+ board[4] + " | " + board[5]
+ " |");
System.out.println("|-----------|");
System.out.println("| " + board[6] + " | "
+ board[7] + " | " + board[8]
+ " |");
System.out.println("|---|---|---|");
}
public static void main(String[] args)
{
Scanner in = new Scanner(System.in);
board = new String[9];
turn = "X";
String winner = null;
for (int a = 0; a < 9; a++) {
board[a] = String.valueOf(a + 1);
}
System.out.println("Welcome to 3x3 Tic Tac Toe.");
printBoard();
System.out.println(
"X will play first. Enter a slot number to place X in:");
while (winner == null) {
int numInput;
// Exception handling.
// numInput will take input from user like from 1 to 9.
// If it is not in range from 1 to 9.
// then it will show you an error "Invalid input."
try {
numInput = in.nextInt();
if (!(numInput > 0 && numInput <= 9)) {
System.out.println(
"Invalid input; re-enter slot number:");
continue;
}
}
catch (InputMismatchException e) {
System.out.println(
"Invalid input; re-enter slot number:");
continue;
}
// This game has two player x and O.
// Here is the logic to decide the turn.
if (board[numInput - 1].equals(
String.valueOf(numInput))) {
board[numInput - 1] = turn;
if (turn.equals("X")) {
turn = "O";
}
else {
turn = "X";
}
printBoard();
winner = checkWinner();
}
else {
System.out.println(
"Slot already taken; re-enter slot number:");
}
}
// If no one win or lose from both player x and O.
// then here is the logic to print "draw".
if (winner.equalsIgnoreCase("draw")) {
System.out.println(
"It's a draw! Thanks for playing.");
}
// For winner -to display Congratulations! message.
else {
System.out.println(
"Congratulations! " + winner
+ "'s have won! Thanks for playing.");
}
in.close();
}
}
Output:
Below is the output of the above program :
Welcome to 3x3 Tic Tac Toe.
|---|---|---|
| 1 | 2 | 3 |
|-----------|
| 4 | 5 | 6 |
|-----------|
| 7 | 8 | 9 |
|---|---|---|
X will play first. Enter a slot number to place X in:
3
|---|---|---|
| 1 | 2 | X |
|-----------|
| 4 | 5 | 6 |
|-----------|
| 7 | 8 | 9 |
|---|---|---|
O's turn; enter a slot number to place O in:
5
|---|---|---|
| 1 | 2 | X |
|-----------|
| 4 | O | 6 |
|-----------|
| 7 | 8 | 9 |
|---|---|---|
X's turn; enter a slot number to place X in:
6
|---|---|---|
| 1 | 2 | X |
|-----------|
| 4 | O | X |
|-----------|
| 7 | 8 | 9 |
|---|---|---|
O's turn; enter a slot number to place O in:
1
|---|---|---|
| O | 2 | X |
|-----------|
| 4 | O | X |
|-----------|
| 7 | 8 | 9 |
|---|---|---|
X's turn; enter a slot number to place X in:
9
|---|---|---|
| O | 2 | X |
|-----------|
| 4 | O | X |
|-----------|
| 7 | 8 | X |
|---|---|---|
Congratulations! X's have won! Thanks for playing.
Steps to Run on IntelliJ IDE
- Open IntelliJ IDE.
- Create a New Java project.
- Right-click on the src folder and create a new class like a class named Geeks.
- Now, write your source code and ctrl+s to save it.
- Now, to execute the program right-click the src folder and click on run as Java application.
You can check below screenshot for your reference.
