Building off yesterday's release of Wine 9.17 with its latest improvements for enjoying Windows games/apps on Linux, Hangover 9.17 is now out. Hangover as a reminder is the Wine-based effort for running Windows x86 applications under ARM64 Linux by leveraging Wine with emulators like QEMU, FEX, and Box64 for the cross CPU architecture handling.
WINE News Archives

952 WINE open-source and Linux related news articles on Phoronix since 2006.
Wine 9.17 is out today as quite an exciting update for this open-source software that allows Windows games and applications to run on Linux systems and other platforms.
The Wine project has released VKD3D 1.13 as the newest version of this open-source code for mapping Microsoft's Direct3D 12 API atop the Vulkan API for helping to accelerate Windows games and applications on Linux.
Coming as a surprise this afternoon is Microsoft deciding to contribute the Mono Project to be stewarded by the Wine development community.
Wine 9.16 is out as the newest bi-weekly development snapshot for this open-source software that enables running Windows games and applications on Linux.
Building off yesterday's release of Wine 9.15, Wine-Staging 9.15 is now available with 376 patches currently being applied atop the upstream codebase.
Wine 9.15 is out this Saturday as the newest bi-weekly development release for enabling Windows games and applications to run on Linux systems and other environments.
Wine 9.14 is another release off its usual Friday bi-weekly release regiment and instead debuted on Sunday evening. With this Wine 9.14 release there are yet more fixes and improvements while Wine-Staging 9.14 was also released near concurrently.
Wine 9.13 was released on Sunday as off its usual bi-weekly Friday release regiment for this newest development build.
Wine 9.12 is out as the latest bi-weekly development release and in passing roughly the half-way point before Wine 10.0 stable enters the sights for early 2025.
Building off Friday's release of Wine 9.11 as that newest bi-weekly development release, Wine Staging 9.11 has been released with some 428 patches re-based atop this latest upstream Wine code.
Wine 9.11 is now available as the newest bi-weekly development release of this open-source software for enjoying Windows games and applications under Linux and other platforms. With Wine 9.11 we are now roughly at the half-way point before Wine's typical feature freeze and release candidate start that typically begins around early December and this cycle will lead up to the Wine 10.0 stable release in early 2025.
Wine 9.10 is out today as the newest bi-weekly development release for this open-source software to enjoy Windows games/applications on Linux and other operating systems.
While VKD3D-Proton that is bundled with Valve's Steam Play (Proton) is the most common source for mapping Direct3D 12 over the Vulkan API for Windows games on Linux, Wine's VKD3D upstream continues to be developed. Out today is VKD3D 1.12 as the newest feature release for this open-source D3D12-on-Vulkan implementation.
André Zwing continues hacking on the Hangover project as a means of running Windows applications on AArch64 Linux by leveraging Wine and pairing it with emulators like QEMU, FEX, or Box64. Besides the initial AArch64/ARM64 focus, Hangover can be important for bring Windows game/application on Linux support eventually to other architectures like POWER and RISC-V.
Wine 9.9 is out as the newest bi-weekly development release for running Windows games/applications on Linux and other platforms.
Following yesterday's Wine 9.8 release that fixes a nearly 20 year old bug for installing Microsoft Office 97, Wine-Staging 9.8 is out today as the even more experimental blend of Wine that carries hundreds of extra patches that are going through a testing period toward upstreaming into the main codebase.
Wine 9.8 is out today as the newest bi-weekly development release of this open-source software for enjoying Windows games/applications on Linux / Chrome OS, macOS, and other platforms.
Wine 9.7 is out this evening as the latest bi-weekly unstable development release for this open-source software to run Windows programs and games under Linux and other platforms.
Wine 9.6 has just been issued as the newest bi-weekly development release for this open-source software to enjoy Windows games and applications under Linux.
Earlier this week Wine developer Gabriel Ivăncescu with CodeWeavers laid out a great proposal: leveraging AI for assisting with the code review process for more punctual review and upstreaming of patches into the Wine codebase for this software that allows Windows games and apps to run on Linux and other platforms. While great in theory, at this stage just amounted to an April Fools' gag for Wine.
Wine 9.5 is out as the newest bi-weekly development release for this open-source software to enjoy Windows games and applications under Linux.
Wine 9.4 is out today as a rather notable bi-weekly development release of this open-source software for running Windows games and applications under Linux and other platforms.
The merge request enabling basic OpenGL support for the Wine Wayland driver has been merged to Wine Git this evening as another important step forward for native Wayland support for enjoying Windows games/apps on Linux.
While not as fast-moving as Valve's VKD3D-Proton downstream used by Proton / Steam Play, Wine's VKD3D is out today with a new feature release for this Direct3D 12 API implementation built atop the Vulkan API.
Merged this week ahead of the Wine 9.4 development release due out next Friday is support for using the new Vulkan VK_EXT_map_memory_placed extension to overcome a performance penalty with Windows on Windows 64-bit (WOW64) for games/apps.
Continuing to bring-up the Wine Wayland driver for offering native Wayland support without X11/XWayland, Alexandros Frantzis opened the pull request today for enabling basic OpenGL support.
Wine 9.3 is out this Friday as the newest bi-weekly development release of this open-source software for enjoying Windows games and apps on Linux.
Building atop Wine 9.0 stable that released last month, CodeWeavers today released their commercial CrossOver 24 software for running Windows games and applications on Linux and macOS systems.
For years Wine developers have been after a better synchronization API for the Linux kernel to better match the semantics of Microsoft Windows. Posted back in January was a request for comments on an "NTSYNC" Linux kernel driver to implement Windows NT synchronization primitives for the Linux kernel. At the start of the month a post-RFC version was posted of this open-source driver and today the latest iteration of that work has been published to the kernel mailing list.
Wine 9.2 is out as the latest bi-weekly development release of this software for enjoying Windows applications and games on Linux and other platforms.
Last week CodeWeavers engineer Elizabeth Figura posted the initial patches for a Windows NT synchronization primitive driver for Linux for exposing /dev/ntsync for exposing some synchronization primitives available under Windows directly within the Linux kernel. This has the potential of sharply speeding up some Windows games and applications running under Wine on Linux or the likes of Valve's Steam Play (Proton). This week a second iteration of the patches were posted.
While there is the initial Wine Wayland driver found in the recently minted Wine 9.0 stable release, the driver isn't yet complete for offering a native Wayland experience for Windows games and applications running on Linux.
Now being past the Wine 9.0 code freeze and the bi-weekly development releases back underway with eyes now set on Wine 10.0 next year, the 12th part of the Wine Wayland driver has been published for review. This latest set of Wine Wayland work is on implementing display mode change emulation.
Following the recent Wine 9.0 stable release earlier this month, Wine 9.1 is now available as the first bi-weekly development release in the new series that will ultimately culminate with the Wine 10.0 stable release in early 2025.
Following discussions from last year's Linux Plumbers Conference, a Windows NT synchronization primitive driver has been proposed for the Linux kernel. This driver would expose /dev/ntsync as a new character device for implementing some of the Windows NT synchronization primitives directly within the Linux kernel. In turn this would help the performance of some Windows games/applications running on Linux via Wine and in some cases would mean significantly better performance.
Building off this week's release of Wine 9.0 for running Windows games and applications on Linux and other platforms is now Hangover 9.0. Hangover as a reminder is the project based on Wine initially focused on running x86 32-bit Windows apps on AArch64 Linux. Hangover works by running Wine atop various emulators such as QEMU, FEX, or Box64 for handling the processor/ISA translation.
Wine 9.0 has debuted today for this annual stable release of Wine to allow Windows applications and games to run on Windows, Chrome OS, macOS, and other platforms. With Wine 9.0 it's the culmination of all the bi-weekly wine 8.x(x) development releases over the past year to greatly enhance the Windows app support on Linux and other targets.
The fifth release candidate of Wine 9.0 is now available for enjoying Windows games and applications on Linux, Chrome OS, and other platforms.
After no release candidate of Wine 9.0 was published last week due to the end-of-year holidays, Wine 9.0-rc4 is out as the newest test candidate for this forthcoming stable version to enjoy Windows games and applications on Linux.
While Wine (and downstreams like Valve's Proton) allow many newer Windows games and applications to run very well on modern Linux systems even when it comes to recent Direct3D 12 games and the like, sometimes it's the older games/apps that can be more of a headache to workaround bugs in the software and other aging relics. One of the latest issues leading to an upstream Linux kernel discussion is over the game Nuclear Strike first published in 1997 for Microsoft Windows 98 in trying to get it running with Wine on Linux.
The third weekly release candidate of Wine 9.0 is now available for this open-source software that allows running Windows games and applications on Linux and other platforms.
Wine 9.0-rc2 is now available as the latest weekly release candidate on the road to the stable Wine 9.0 release in early 2024.
The release process has begun for releasing Wine 9.0 as stable early next year.
Friday's release of Wine 8.22 is expected to be the last bi-weekly feature release before shifting focus to the code freeze and making Wine 9.0 ready for release in early 2024. It's coming down to the finish line how much more Wine Wayland driver functionality will be merged in time.
The third and final part of the Vulkan enablement code for allowing Vulkan API graphics use within the Wine Wayland driver has been merged to Wine Git.
Wine 8.21 is out today as the newest bi-weekly development release of Wine and the final one prior to the feature freeze coming up in two weeks.
A few days ago the Wine Wayland driver merged HiDPI support improvements and now for ending out the week is yet more work to land for Wine's Wayland driver: the first bits of Vulkan enablement.
The newest Wine Wayland driver code to be merged is improved HiDPI support.
Wine 8.20 is out today and it takes care of quite a vintage bug report... A feature request from 2010 to be able to register URL protocol handlers under Linux.
952 WINE news articles published on Phoronix.


