In this (very simplistic) example, the programmer saves the operation of actually writing the file into a continuation (which can potentially be a very complex operation with many details to write out), and then passes that continuation (i.e, as a first-class closure) to another operator which does some more processing, and then calls it if necessary. (I use this design pattern a lot in actual GUI programming, either because it saves me lines of code or, more importantly, to wait for manage control flow after GUI events and then execute saved continuations repeatedly trigger)
| 11 | deleted 23 characters in body | ||
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In this (very simplistic) example, the programmer saves the operation of actually writing the file into a continuation (which can potentially be a very complex operation with many details to write out), and then passes that continuation (i.e, as a first-class closure) to another operator which does some more processing, and then calls it if necessary. (I use this design pattern a lot in actual GUI programming, either because it saves me lines of code or, more importantly, to wait for GUI events and then execute saved continuations repeatedly) In this (very simplistic) example, the programmer saves the operation of actually writing the file into a continuation (which can potentially be a very complex operation with many details to write out), and then passes that continuation (i.e, as a first-class closure) to another operator which does some more processing, and then calls it if necessary. (I use this design pattern a lot in actual GUI programming, either because it saves me lines of code or, more importantly, to manage control flow after GUI events trigger) |
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| 10 | add some code to illustrate very simple case of CPS | ||
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In continuation passing style (CPS), continuations are just normal functions (only in languages where functions are first class) which the programmer explicitly manages and passes around to subroutines. In this style, program state is represented by closures (and the variables that happen to be encoded in them) rather than variables that reside somewhere on the stack. Functions that manage control flow accept continuation as arguments (in some variations of CPS, functions may accept multiple continuations) and manipulate control flow by invoking them by simply calling them and returning afterwards. A very simple example of continuation passing style is as follows: In this (very simplistic) example, the programmer saves the operation of actually writing the file into a continuation (which can potentially be a very complex operation with many details to write out), and then passes that continuation (i.e, as a first-class closure) to another operator which does some more processing, and then calls it if necessary. (I use this design pattern a lot in actual GUI programming, either because it saves me lines of code or, more importantly, to wait for GUI events and then execute saved continuations repeatedly) In continuation passing style (CPS), continuations are just normal (only in languages where functions are first class) which the programmer explicitly manages and passes around to subroutines. In this style, program state is represented by closures (and the variables that happen to be encoded in them) rather than variables that reside somewhere on the stack. Functions that manage control flow accept continuation as arguments (in some variations of CPS, functions may accept multiple continuations) and manipulate control flow by invoking them by simply calling them and returning afterwards. In continuation passing style (CPS), continuations are just normal functions (only in languages where functions are first class) which the programmer explicitly manages and passes around to subroutines. In this style, program state is represented by closures (and the variables that happen to be encoded in them) rather than variables that reside somewhere on the stack. Functions that manage control flow accept continuation as arguments (in some variations of CPS, functions may accept multiple continuations) and manipulate control flow by invoking them by simply calling them and returning afterwards. A very simple example of continuation passing style is as follows: In this (very simplistic) example, the programmer saves the operation of actually writing the file into a continuation (which can potentially be a very complex operation with many details to write out), and then passes that continuation (i.e, as a first-class closure) to another operator which does some more processing, and then calls it if necessary. (I use this design pattern a lot in actual GUI programming, either because it saves me lines of code or, more importantly, to wait for GUI events and then execute saved continuations repeatedly) |
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| 9 | make explicit ("adultify") the concept | ||
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This is clearly a reasonable iterable and the whose behavior of this generator is well defined -- returning each time the generator iterates over it, it returns 4 forever -- makes perfect sense(and does so forever). But it isn't probably the prototypical type of iterable that come comes to mind when thinking of iterators (i.e., To reiterate the last point: Continuations can save the state of a program's stack and generators can save the state of iteration. This means that continuations are more a lot powerful than generators, but also that generators are a lot, lot easier. They are easier for the language designer to implement, and they are easier for the programmer to use (if you have some time to burn, try to read and understand this page about continuations and call/cc). This is clearly a reasonable iterable and the behavior of this generator -- returning 4 forever -- makes perfect sense. But it isn't probably the prototypical type of iterable that come to mind when thinking of iterators (i.e., To reiterate the last point: Continuations can save the state of a program's stack and generators can save the state of iteration. This means that continuations are more a lot powerful than generators, but also that generators are a lot, lot easier. They are easier for the language designer to implement, and they are easier for the programmer to use (if you have some time to burn, try to read and understand this page about continuations and call/cc). This is clearly a reasonable iterable whose behavior is well defined -- each time the generator iterates over it, it returns 4 (and does so forever). But it isn't probably the prototypical type of iterable that comes to mind when thinking of iterators (i.e., To reiterate: Continuations can save the state of a program's stack and generators can save the state of iteration. This means that continuations are more a lot powerful than generators, but also that generators are a lot, lot easier. They are easier for the language designer to implement, and they are easier for the programmer to use (if you have some time to burn, try to read and understand this page about continuations and call/cc). |
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| 8 | incorporate suggestion to precisely differentiate iterable from state of iterator | ||
| 7 | minor formatting | ||
| 6 | added 150 characters in body | ||
| 5 | fix error in previous edit and add link to call/cc page | ||
| 4 | clarify saving state of an iterable | ||
| 3 | clarified many aspects of answer | ||
| 2 | minor grammar fix | ||
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