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A look at RPGmaker 2000, translated by Don Miguel
03/06/02 @877 | Martin | comments (48)
Your first impression of RPGmaker 2000 might be somewhat like: 'a simple tool for 10 year olds to whip up lame rpg games in a second'. And you're right, this tool is mainly used by young amateurs to slap together 'games' in a matter of hours. But in the right hands, this piece of software can be used to create good looking old-school (rpg) games without much programming experience. In this article I take a closer look at ASCII's RPGmaker 2000, which has been translated from Japanese to English by Don Miguel.

What exactly is RPGmaker 2000
RPGmaker 2000, or rm2k as I will refer to it in this article from now on, it the latest version in the RPGmaker series. Originally developed by ASCII, a Japanese company, and now translated to English by Don Miguel and available at his site for free.


The rm2k interface
Like the name suggests rm2k is an RPG maker, it allows you to create old-school rpg games like the old Zelda and Final Fantasy games. The program comes with a range of tilesets and sprites and since the coding is quite easy to master, rm2k allows you to create a game in no time. This is mainly the reason why it is so popular among the young generations and it is also the reason why there are a lot of low quality rm2k games out there since speed usually opposes quality.

However just because the games out there on the web are mainly crap (excuse my language), it doesn't mean that the tool is crap as well. Allow me to highlight some of the features and possibilities of rm2k. The program can be divided in three main sections. There's the world (screenshot on the right), the database and the event system.

The world


The world grid with tiles and sprites
Very much like the GUI, the world contains three levels layed out in a grid that can be inhabited by sprites and tiles. The bottom layer is the main tile layer, in the case of the world on the left it's where the grass resides. The second layer allows you to put sprites on the tiles, in this case the rocks and trees. A very simple, but yet effective way to store your graphics on top of each other. Behind these layers is another 'hidden layer', the pink tiles are transparent and in the game you will see an image of a sky in the background scrolling along. The third level is the events layer, though it can contain sprites it belongs to the event system that I will discuss later on.

All the tiles, sprites, graphics, sounds and other materials can be found in the Raw Material Editor. The editor also lets you export or import materials. You aren't limited to the default materials that are in the RTP (Run Time Package). I'll talk about developing these materials later on.

The database


The game database showing
the hero profiles
The database contains all the information related to your game. Here you define your heroes, skills, items, monsters and everything else. Setting up your database requires some time and you'll need to work out the details of your game before you can completely fill it in.

In the database you also define the chipsets (the tiles and sprites), you can define which tiles can be walked over or under or from which direction they can be accessed. This is where you add functionality to your graphics.

Although there are a lot of things to define in the database you don't have to use them all. If your game doesn't use a battle system, you won't need monsters and battle animations and such. The choices you make while setting up the database will for the most part decide what your game will be like and how 'unique' it will be.

The event system


The event editor. Don't let the code
scare you, you won't have to
create it from scratch.
This can't be really traced to one place. The event system is what brings your game to life. The events reside on the events layer, the one I addressed in the paragraph about the world. The scripting used to create events is not at all complicated. An example piece of code would be:

<>Set Message Options:Norml,Top,Fix, Enable Event Mov
<>Select Face Graphic: People2, 10, Rgt, Mirrored
<>Move Event...: Hero, Start Jump, End Jump

To create the code you simply enter info into the GUI and the code is automatically generated. A game without code would basically contain a world and a player in which the player can move around. The code controls everything from player - npc interaction to using items. Among the events are switches and timers that allow you to create complex interactions and systems.

What can I do with all this
I'll try to explain the type of games that rm2k allows you to make, since old-school RPG is a broad term. You are free to do anything within the double layered world viewed from above. The only way to battle is within the battle system though. Rm2k does not allow zelda like 'realtime' ingame fighting. There's only turn-based fighting like in the old Final Fantasy games. Something that bothered me a bit at first, but if you throw out the battle system, you can still develop quite an interesting game experience. Think about create a setting where the user explores. By talking to the inhabitants you created he might stumble into small or large quests which need to be solved by finding and/or using certain skills and items. A game can really be good without battles between the player and weird monsters. Whether your game will be a success or not really depends on the story and experience you give the player and of course the visual side is quite important. Making your own graphics for the game takes some time, but if you do it good it'll be quite a satisfaction and something to show off of course.

Conclusion
RPGmaker 2000 is not the typical WYSIWYG or plug and play game maker. Though it limits itself to the old-school RPG type of game, the system is set up to be very flexible. In short, rm2k is the best place to start if you've always wanted to create a game and you're a one man team. Maybe it's no 3D, with realtime realistic environments and fantastic effects. But there's more to making games than just cool looks. For those who have a story to tell and feel like they want to do this in a game environment, rm2k is ideal. There are of course other game makers out there for different genres. I also ran into FighterMaker that allows you to make Streetfighter like games and SimRPGmaker which let's you design turn-based RPG games.

My advice, download RPGmaker 2000 from Don Miguels site, it's free, don't forget to download the RTP (although it's 12mb, you do need it) and give it a go. A sample game is included which shows off some of the possibilities.

Need some help?


a good resource to start
If you want to make a game but you need some reference on the graphics or of you need some sounds, you can check out Rpg2knet. It's a very good source to get some help and info regarding rm2k. Their downloads section is quite impressive with all kinds of materials you can use in rm2k. And they also have some games available that might give you some ideas of what's possible. Some games are reviewed and those are definately worth checking out. Something that you'll soon discover is that in the world of rm2k, quality is hard to find. As long as you are aware of this, you can make a change.

Tell me more!
Oh but I intend to. See this as an introduction, more articles will follow. I can't say when they will appear, but I'm planning to discuss the designing of the chipsets (tiles) and charsets (characters) as well as some basic events that can get you started with a game. I might also go deeper into what makes a game interesting and how you can layout a storyline. If you have any questions or run into problems, you know where to find me. Send a message to 'martin' or send me an email and I'll do my best to help you.

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Member comments
Martin

 03/06/02 @910

Looking forward to hear your opinions, and if you think this is interesting at all.
 
fraxyl

 03/06/02 @946

This is totally interesting. I've just been playing through Zelda: Oracle of Ages and Oracle of Seasons... I'm addicted to Zelda once again. I think it would be cool to get a bunch of GFXa people or Deviants together to create a game.
 
Martin

 03/07/02 @026

Yeah, it's actually quite easy to make a game with this program, the most effort goes into the story, texts and graphics. Some real pixelherding skills are required. I gave it a try and I'm slowly developing a star trek voyager game. Just finished the crew and some tiles but it's a time consuming process.
 
Martin

 03/07/02 @026

I still have to check out SimRPGmaker, it doesn't work under NT though, so I'll need to find a win98 or XP machine ;)
 
ShadowmageIX

 03/07/02 @375

I've been wanting to try that soft for AAAAAAAges now...
 
Elvaran

 03/08/02 @839

It's not as cool as one would think. If you look at the mass amount of games that are made with it, they're all the same. Kind of like if they made every Final Fantasy with the same engine. Fun to play around with, but not powerful enough for you to become the next Squaresoft.

Also, because of the vast amounts of crap that's made with it, it's hard for people to try your RPG. It is fun and addicting to play with, though, I must admit. I might actually download it again. :D

I was surprised to see this featured here...
 
Elvaran

 03/08/02 @841

Eh, I take that back, with enough knowledge of it's scripting, I suppose you could change the way things are done. I just remembered that I made something to change the way parties worked. Still, if you leave it as it is, it feels like the same game, over and over.
 
Martin

 03/08/02 @919

Yeah, _if_ you use it, don't be a wuss and first export some materials for reference, then delete all the raw materials and make your own chipsets and charsets. The engine itself is powerfull enough to create nearly any RPG you'd like.
The only boundairy is your own imagination... and graphic skills and well.. alot of other stuff too, but you get the point :p
 
Elvaran

 03/10/02 @816

Wow, I thought there would be hundreds of comments by now. Very weird.
 
warphead

 03/11/02 @934

Seems interesting this. I'll check it out...
 
Soulcage

 03/14/02 @053

I downloaded this and all i could do was make a map...
 
Martin

 03/14/02 @724

If enough people are interested I could write a little tutorial to get you started. It's not that hard.
 
gold3ndust

 03/14/02 @884

Christ you got it downloaded, his site is so confusing i can't even tell what im supposed to download...
 
Soulcage

 03/18/02 @675

 
MusicrogueTHX

 03/20/02 @983

this is my first comment here, just found this through a link and am exploring the site. Wow, I really like this concept, I have used stuff like this in the past, but those were all UltimaI and II type proggies, this is MUCH better! I will download as soon as I can!
 
Soulcage

 03/21/02 @608

Its quite hard at first but im getting used to it.
 
Martin

 03/24/02 @526

I'll start working on the tutorials when I have the time. There's some other stuff I need to finish first though
 
bigrod

 03/26/02 @209

:p yeah like a website.... what's it called? oh yeah.... gfx ;)
 
Martin

 03/26/02 @521

bigrod...damn you're evil ~:0 hahah
 
Bass

 03/29/02 @909

Hello, I've some experience on RM2K but the main problem I found is the lack of time to make all the GFX, which would take me years. So I decided to form a team and I think this is the right place to start since all of us know how to make nice gfx!
If you are interested mail me at: jesusghost@yahoo.com
Thanks
 
Ingrid

 12/02/02 @645

I've downloaded the Rpgmaker, and need your help ...when will the tutorial be ready???!!
thanx for the articles you wrote and all the work you've already gone through...
 
Chibi-Usa

 12/05/02 @815

go here to get it if u want http://www.geocities.com/kensurod7/RPG_Maker_2000.html
-------------------------------------------------------------------------

I can't download that Run Time Package (RTPe.exe I think because that is the thing what gives an error..)
 
DHAvatar

 12/14/02 @070

I'm a game programmer (well, amateur and beginner), but I usually try to program from scratch. Probably this could help me along ;) Might want to program a time-based system though. Could be more interesting
 
MidnightW0LF

 01/04/03 @624

I'm currently making 2 games at the time. I don't rush through my work. It's very time consuming and takes a lot of thought and concentration. But good for me that when it comes to storylines I have no problem. I love adding twists and turns. And I constantly am spell checking and testing every feature and event to make sure everything works. I may not be very deep in my games yet but that's because I am so concerned on improving, checking, and debugging them most of the time. It's good to play your games over and over to get them just the way you want. Sometimes you don't know after over and over trying to get a certain feature to work and you just have to live with making that feature a bit simpler. I noticed there is a slight bug in the translated English version of RPG Maker 2000. Sometimes after you change some content and save it the content is saved but on the game it'll show the old text or feature. It's really irritiating but fixable if you know exactly what to do. Just thought I'd mention that. I've been working on one game for I guess almost a year now and it's not near completion. Like all the big companies programming great games takes time and I want to accomplish a game that make sense and is fun. But then again even though I've been using RPG Maker 2000 for about a year or maybe a bit more (not sure) I'm probably only really talented at it because I'm already excellent at many kinds of other programming. This may of been sorta long but I'm really bored and have nothing else to do.
 
Philfil

 02/24/03 @310

I'm new on this site and I was wondering if anyone knew how to make a chest that works, but doesnt give you like a million if you keep doing it?
 
vegetto8000

 03/13/03 @603

�?'m quite experienced with rpgmaker2000 so if u want you can ask me questions.
Philfil:
you probably made an event that says:
you open the chest....
change gold held: add ...gp
do it this way, and it will keep repeating yes.
what you need is a switch. A switch is one of the most important functions of rm2k.
Switches can be turned on and off. While you are inside the event, insert a new code into the already existing code you made. Make it a 'change switch' and make a switch with the name: chest 1(or something similar). Turn it on. press ok.
Then, make a new page in the event, with the event condition:
switch 0001:chest 1 on. (this is not a code but can be found at the left side of the event screen. Then make a message that says: The chest is empty.
What you've done now is:
Message: You open the chest...
Change gold held: add ... gp
turn switch chest 1 on.
At the new page, which starts when switch chest 1 is on:
Message: the chest is now empty.
this way, you will only be able to open the chest once and then it will be empty.
 
vegetto8000

 03/13/03 @604

My last post was a re: to hey and a look at rpgmaker
 
vegetto8000

 03/13/03 @606

and er...elvaran, you can make a lot more games than just rpgs, for example:
I've already made a racing game and I'm currently working on a simulation game: you play a character that lives in a city or whatever and you need to earn money and try to get a good house and besides that, there are a lot of special things to do....something like the sims but with worse graphics, a worse social system but with a lot more things to do.
 
Metroid

 07/20/03 @843

I cant get any of the links to his site to work...... So i cant download it....
 
Ikaris

 07/28/03 @138

my my my, this totally changed my perspective of rpg maker. Are you going to write something for fighter maker as well?
 
Martin

 09/22/03 @957

For those who need download locations, all I can advise is to get googling (http://www.google.com) and search for rm2k, rpgmaker, rtp, and keywords like that. It seems to be impossible to provide a link that works longer than a week.
 
amaranth

 11/27/03 @022

I've made a game with RPG2k and was really impressed with the engine. It's sooo much fun to play with!!!

If you decide to use it, you should buy it from Enterbrain though. It's not fair to the programmers who made the engine to get nothing in return for thier hard work :)
 
freater

 12/23/04 @897

oh my pore brain i cant find it anywere
is there anone who know a link to it that actuly works

note: i have just found the rtp still need the game maker itself though plz if u dont have a working link email it to me or somthin

erm soz to wast yer time i found it but thanks
 
Shynok

 02/25/05 @373

I cant find it can some one email me the link at shynok17@Gmail.com so I may get both or send two links were i can find them plz.
 
andreww

 02/25/05 @452

I can't wait to download this game when the website is up
 
andreww

 02/25/05 @493

Hah Martin iv'e read your article and i can't wait to use the software but every time i go to download it the page won't come up instead it comes up with an ERROR page. if you can help me send it to andrew-weston@dodo.com.au
 
andreww

 02/25/05 @499

Hah Martin iv'e read your article and i can't wait to use the software but every time i go to download it the page won't come up instead it comes up with an ERROR page. if you can help me send a messege to andrew-weston@dodo.com.au
 
Shynok

 02/25/05 @813

Well thx for the help but It's not right or something like that.It still gives me an error page. (ragingani)
 
Shynok

 03/08/05 @351

Hey andreww did you get my email I sent you the site to get all of it.
 
Unknown visitor

 03/22/05 @961

where can i get RTP english?
 
HawkEyes

 07/24/05 @414

I dont know how to download the rpg it shows on the page errow page can not be displayed
 
PsYcHoAJ

 04/20/06 @531

I'm having the same problem, the page doesn't display, could you please send the file to amanopsychojaku@yahoo.co.uk for me.
 
PsYcHoAJ

 04/20/06 @535

I'm having the same problem. The page doesn't display when i tyr to access it. Could you please send the file to amanopsychojaku@yahoo.co.uk for me. thx.
 
DirkBolero

 08/27/06 @002

The thing about RM2K is that it's the Americans that make the worst games (with second place going to Germany, much to my disappointment). Japan has a large circle of artists and game makers who use the tool much better. Japanese sites like Wild Pudding Territory and First Seed Materials have all the resources you could ever need, and a game I'd love to get my hands on, Crown of the Bride, was made by a Japanese school teacher and considered by those who have seen it to be an excellent game. I myself have never played it, but many of the resources in the English translation of RM2K are from that game.

As for the battle system, with a little knowldge you can make a side-view system on par with Lunar, especially using RPG Maker 2003 monsters and Japanese charsets.

It's the ability to import resources from other countries that I think is most ignored, and when it isn't, some American or German forum hopper takes credit for a Japanese resource knowing full well that nobody will know otherwise.

At least that's I think. lol A bit of a long comment. ^_^;
 
J35U5CR1515

 02/22/08 @772

Yo martin i'm having the same problem as some of the people here and the page you have provided is not loading up no matter how many times i click refresh. if you have the time to could you send a message to my email: igetuloose@yahoo.com

thank you
 
SirTallGuy

 03/30/08 @659

Hey guys, quick question for anyone who has more knowledge than myself.

I put about three months of work into a Zelda spoof using RPGmaker 2000 and I really want to release it to the public, but I have no idea how. It's a pretty large file weighing in at 51.1 MB, and I've been searching all over the intrawebs to find a host.

Any ideas?

Thanks!
 
bugmenot2

 04/04/08 @108

SirTallGuy: how about kongregate.com?
 
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