03/06/02 @877 |
Your first impression of RPGmaker 2000 might be somewhat like: 'a simple tool for 10 year olds to whip up lame rpg games in a second'. And you're right, this tool is mainly used by young amateurs to slap together 'games' in a matter of hours. But in the right hands, this piece of software can be used to create good looking old-school (rpg) games without much programming experience. In this article I take a closer look at ASCII's RPGmaker 2000, which has been translated from Japanese to English by Don Miguel.
What exactly is RPGmaker 2000
RPGmaker 2000, or rm2k as I will refer to it in this article from now on, it the latest version in the RPGmaker series. Originally developed by ASCII, a Japanese company, and now translated to English by Don Miguel and available at his site for free.
![]() The rm2k interface |
However just because the games out there on the web are mainly crap (excuse my language), it doesn't mean that the tool is crap as well. Allow me to highlight some of the features and possibilities of rm2k. The program can be divided in three main sections. There's the world (screenshot on the right), the database and the event system.
The world
![]() The world grid with tiles and sprites |
All the tiles, sprites, graphics, sounds and other materials can be found in the Raw Material Editor. The editor also lets you export or import materials. You aren't limited to the default materials that are in the RTP (Run Time Package). I'll talk about developing these materials later on.
The database
![]() The game database showing the hero profiles |
In the database you also define the chipsets (the tiles and sprites), you can define which tiles can be walked over or under or from which direction they can be accessed. This is where you add functionality to your graphics.
Although there are a lot of things to define in the database you don't have to use them all. If your game doesn't use a battle system, you won't need monsters and battle animations and such. The choices you make while setting up the database will for the most part decide what your game will be like and how 'unique' it will be.
The event system
![]() The event editor. Don't let the code scare you, you won't have to create it from scratch. |
<>Set Message Options:Norml,Top,Fix, Enable Event Mov
<>Select Face Graphic: People2, 10, Rgt, Mirrored
<>Move Event...: Hero, Start Jump, End Jump
To create the code you simply enter info into the GUI and the code is automatically generated. A game without code would basically contain a world and a player in which the player can move around. The code controls everything from player - npc interaction to using items. Among the events are switches and timers that allow you to create complex interactions and systems.
What can I do with all this
I'll try to explain the type of games that rm2k allows you to make, since old-school RPG is a broad term. You are free to do anything within the double layered world viewed from above. The only way to battle is within the battle system though. Rm2k does not allow zelda like 'realtime' ingame fighting. There's only turn-based fighting like in the old Final Fantasy games. Something that bothered me a bit at first, but if you throw out the battle system, you can still develop quite an interesting game experience. Think about create a setting where the user explores. By talking to the inhabitants you created he might stumble into small or large quests which need to be solved by finding and/or using certain skills and items. A game can really be good without battles between the player and weird monsters. Whether your game will be a success or not really depends on the story and experience you give the player and of course the visual side is quite important. Making your own graphics for the game takes some time, but if you do it good it'll be quite a satisfaction and something to show off of course.
Conclusion
RPGmaker 2000 is not the typical WYSIWYG or plug and play game maker. Though it limits itself to the old-school RPG type of game, the system is set up to be very flexible. In short, rm2k is the best place to start if you've always wanted to create a game and you're a one man team. Maybe it's no 3D, with realtime realistic environments and fantastic effects. But there's more to making games than just cool looks. For those who have a story to tell and feel like they want to do this in a game environment, rm2k is ideal. There are of course other game makers out there for different genres. I also ran into FighterMaker that allows you to make Streetfighter like games and SimRPGmaker which let's you design turn-based RPG games.
My advice, download RPGmaker 2000 from Don Miguels site, it's free, don't forget to download the RTP (although it's 12mb, you do need it) and give it a go. A sample game is included which shows off some of the possibilities.
Need some help?
![]() a good resource to start |
Tell me more!
Oh but I intend to. See this as an introduction, more articles will follow. I can't say when they will appear, but I'm planning to discuss the designing of the chipsets (tiles) and charsets (characters) as well as some basic events that can get you started with a game. I might also go deeper into what makes a game interesting and how you can layout a storyline. If you have any questions or run into problems, you know where to find me. Send a message to 'martin' or send me an email and I'll do my best to help you.
To write a comment you need to be logged in
If you're not a registered member, click here to sign up.Copyright � 2000-3836 All rights reserved
This site is a property of Brothers in art For more information and support, contact .










03/06/02 @910
03/06/02 @946
03/07/02 @026
03/07/02 @026
03/07/02 @375
03/08/02 @839
Also, because of the vast amounts of crap that's made with it, it's hard for people to try your RPG. It is fun and addicting to play with, though, I must admit. I might actually download it again.
I was surprised to see this featured here...
03/08/02 @841
03/08/02 @919
The only boundairy is your own imagination... and graphic skills and well.. alot of other stuff too, but you get the point
03/10/02 @816
03/11/02 @934
03/14/02 @053
03/14/02 @724
03/14/02 @884
03/18/02 @675
03/20/02 @983
03/21/02 @608
03/24/02 @526
03/26/02 @209
03/26/02 @521
03/29/02 @909
If you are interested mail me at: jesusghost@yahoo.com
Thanks
12/02/02 @645
thanx for the articles you wrote and all the work you've already gone through...
12/05/02 @815
-------------------------------------------------------------------------
I can't download that Run Time Package (RTPe.exe I think because that is the thing what gives an error..)
12/14/02 @070
01/04/03 @624
02/24/03 @310
03/13/03 @603
Philfil:
you probably made an event that says:
you open the chest....
change gold held: add ...gp
do it this way, and it will keep repeating yes.
what you need is a switch. A switch is one of the most important functions of rm2k.
Switches can be turned on and off. While you are inside the event, insert a new code into the already existing code you made. Make it a 'change switch' and make a switch with the name: chest 1(or something similar). Turn it on. press ok.
Then, make a new page in the event, with the event condition:
switch 0001:chest 1 on. (this is not a code but can be found at the left side of the event screen. Then make a message that says: The chest is empty.
What you've done now is:
Message: You open the chest...
Change gold held: add ... gp
turn switch chest 1 on.
At the new page, which starts when switch chest 1 is on:
Message: the chest is now empty.
this way, you will only be able to open the chest once and then it will be empty.
03/13/03 @604
03/13/03 @606
I've already made a racing game and I'm currently working on a simulation game: you play a character that lives in a city or whatever and you need to earn money and try to get a good house and besides that, there are a lot of special things to do....something like the sims but with worse graphics, a worse social system but with a lot more things to do.
07/20/03 @843
07/28/03 @138
09/22/03 @957
11/27/03 @022
If you decide to use it, you should buy it from Enterbrain though. It's not fair to the programmers who made the engine to get nothing in return for thier hard work
12/23/04 @897
is there anone who know a link to it that actuly works
note: i have just found the rtp still need the game maker itself though plz if u dont have a working link email it to me or somthin
erm soz to wast yer time i found it but thanks
02/25/05 @373
02/25/05 @452
02/25/05 @493
02/25/05 @499
02/25/05 @813
03/08/05 @351
03/22/05 @961
07/24/05 @414
04/20/06 @531
04/20/06 @535
08/27/06 @002
As for the battle system, with a little knowldge you can make a side-view system on par with Lunar, especially using RPG Maker 2003 monsters and Japanese charsets.
It's the ability to import resources from other countries that I think is most ignored, and when it isn't, some American or German forum hopper takes credit for a Japanese resource knowing full well that nobody will know otherwise.
At least that's I think. lol A bit of a long comment. ^_^;
02/22/08 @772
thank you
03/30/08 @659
I put about three months of work into a Zelda spoof using RPGmaker 2000 and I really want to release it to the public, but I have no idea how. It's a pretty large file weighing in at 51.1 MB, and I've been searching all over the intrawebs to find a host.
Any ideas?
Thanks!
04/04/08 @108