MOVE’s cover photo
MOVE

MOVE

Software Development

The markerless motion capture company.

About us

Move is the industries leading markerless motion capture company. We are pioneering the next generation of motion capture technology powered by artificial intelligence.

Website
http://www.move.ai
Industry
Software Development
Company size
11-50 employees
Headquarters
London
Type
Privately Held
Founded
2019
Specialties
Motion Capture, Artificial Intelligence, Computer Vision, Extended Reality, Augmented Reality, Virtual Production, Video Games, Film, TV, Social Media, Avatars, Volumetrics, 3D Animation, Depth Keying, Retargeting, and Virtual Events

Locations

Employees at MOVE

Updates

  • View organization page for MOVE

    51,901 followers

    To the operators and technicians out there. We deeply care and respect your talent. It’s the reason why MOVE exists. The future has never been about markerless v optical motion capture. It’s all about HYBRID, where the systems, operators and technicians can effortlessly switch between both for the application and use case they need. Our vision is to pioneer this for the industry and beyond that take high quality motion capture everywhere outside the studio. To places where it’s currently not possible. Places where suits just aren’t feasible, just like the recent work we’ve done with Electronic Arts (EA) There’s a whole new world of movement we want to capture in its true organic form. How humanity MOVEs in the real world. We are rapidly developing pathways with all the optical companies, who we deeply respect to make this HYBRID vision a reality. One day soon almost every optical system on the planet will be enabled with the best markerless solve out there. A huge thank you to everyone helping make this happen. Vicon OptiTrack Qualysis > MOVE Here’s the GENESIS solve being tested alongside the OptiTrack Prime cameras. For in depth insights into our technology and future visit our insights page. We will be posting rapidly evolving behind the scenes innovation weekly. https://move.ai/blog

  • View organization page for MOVE

    51,901 followers

    There are baby steps in the development of markerless motion capture and then there are quantum leaps!!! This is the first ever test of our m3 model, enabled by the timesync functionality of the latest Zcam model. m3 requires perfect synchronisation, which is delivered by the pixel level synchronisation of the PixelLink feature on the Z-Cam E2 M4S Mark II. This gives our algorithms the ultimate synced frame by frame ingest. PixelLink also dramatically increases the quality of our real time solve out the box right now. 💪🏻 The m3 model won’t be in production before the summer but it delivers the most extraordinary results we have ever seen. Even with close up occluded contact. Visit move.ai for a demo of m3 or to see the data below.

  • View organization page for MOVE

    51,901 followers

    Adding the final touches to the GENESIS real time solve before it goes into production. This enables a real time output and a high quality solve on the same system powered by ZCams. Realtime output runs at a 100-150 millisecond latency! The fidelity and time sync offered by ZCams allows for exponentially higher accuracy, speed, volume and actor numbers to the fleur cameras typically used for real time markerless motion capture. Loads more videos to follow including the integrated Peel Capture workflow! For a demo please visit move.ai

  • View organization page for MOVE

    51,901 followers

    Multiple performers motion capture benchmarking MOVE's GENESIS system alongside Vicon. This shoot used 16 Vanguard cameras for the optical output and 8 Zcams for our markerless system. GENESIS can capture up to 10 actors performing simultaneously. Visit move.ai for a demo, to see the fbx data and get a free trial.

  • View organization page for MOVE

    51,901 followers

    Our markerless solve is improving in accuracy faster than at any stage in MOVE's history. We strive to constantly test the capabilities of GENESIS and the limitations of the solve. We call these test sessions 'Make it Break' so we can understand what elements of our biomechancial algorithms need attention or optimisation. Here is three subjects coming together for a hug. This is a notoriously difficult movement to accurately capture using ai based on body contact and occlusion. In this instance hand and finger tracking is switched off. Say hello at move.ai if you would like a demo or for us to capture any type of movement you need. MOVE fast and break things.

  • View organization page for MOVE

    51,901 followers

    James Cameron and the world’s leading directors are actively advocating for Ai tools to drive cost efficiency in movie making. 👇 https://lnkd.in/e-8pfuaJ What happens when the AAA acting community wake up to the reality of never needing to wear suits again and motion capture is accessible to every director at an exponentially more efficient cost presented by markerless motion capture.

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  • View organization page for MOVE

    51,901 followers

    GENESIS can officially export data into SOMA X and Unitree from today! This opens up our markerless systems to the entire robotics industry and humanoid training data. Our system can be deployed within 90 minutes into any location. We can capture everything from multiple personnel on factory floors in volumes up to 30 x 30m to highly intricate movement unencumbered. No markers or suits required just MOVE Here is us practicing some of the hardest movements for markerless motion capture. 👇 Figure AGIBOT Humanoid NEURA Robotics Agility Robotics RoboTerra, Inc. Apptronik we would love to get you set up with a free trial. If you have a brief for robotics training data get in touch at move.ai

  • View organization page for MOVE

    51,901 followers

    Incredibly excited to play a role in helping EA SPORTS capture highly accurate fighting and close contact motions for UFC6. This is one of the ultimate use cases and challenges for markerless motion capture technology. Read all about it below. 👇 To demo the industries most accurate solve please get in touch at Move.ai

    View organization page for EA SPORTS

    243,965 followers

    EA SPORTS #UFC6 is built around the details that separate every fighter. 🎥 Hear from EA SPORTS UFC Producer Raman on how the team delivered innovation in fighter striking and movement for our players in this gameplay deep dive 👇 Learn more about how our EA SPORTS teams are bringing true-to-sport authenticity to fans around the world ➡️ https://lnkd.in/gHeHDJqm

  • View organization page for MOVE

    51,901 followers

    Super excited to be working with you House of Moves and Brian Rausch 👇

    What a week at House of Moves. Mocap babies (videos to come if mom/dad sign off), markerless, markers, mocap crop-tops, helmets, AI, UE, good friends and pure chaos. Amidst everything I spent a day doing comparative analysis between my markered system and the Move Genesis system. I'll whip up some videos and share those later in the week most likely. Big shout out to Jack Broome from MOVE for coming out and giving of his time and knowledge. Thanks Ryan Damm for flexing so hard with us and being giving of your set time. Andrew Cochrane and Chris Ellerby, thank you for building the Clubhouse in Santa Monica and stacking so many killer technology partners in there... and inviting us to come hang. Eric LaShelle my long time brother in arms at House of Moves, as always I feel way better knowing that you've got your eyes on the animation. Immersive Enterprise Laboratories - IEL, Daniel Urbach, Blake Baxter... once again what a killer week building things, testing technology and figuring out how to help people tell stories faster. Fred Isaac, thank you for the Captive Devices HMC to work out. I'll send you a video, but man that thing was super easy to use and setup. It's well thought out dude you should be proud. Peel Software Development LLC, thanks for dropping off the gear and access to Peel Capture for this week. Brandin Elmore, @Krystle Martin, ATLAS! The mocap family came to play. Baby slept, baby played, baby-capped. Taylor (Tot) Rohrig, you're a damn treasure. Thanks for picking up the camera and taping my nonsense. I'm glad we got to look deeper into the markerless you've been interested in. HP Z Workstations & Solutions kitted us out and made our world fast as hell. A lot of studios came through to talk tech, AI and the future of production. I'll post videos when I have some time to make them. But I didn't want the thank you post to wait until I had time. Thank you all, I really do appreciate how much fun I have when I'm with all of you. #HouseOfMoves #HouseOfMoves4pointOH #BuiltDifferent #MotionCapture #PerformanceCapture #VirtualProduction #MarkerlessMocap #MoveAI #MoveGenesis #UnrealEngine #RealtimeProduction #AIProduction #AnimationPipeline #CreativeTechnology #ProductionTechnology #PipelineIntegrity #FutureOfProduction #MocapFamily #ClubhouseSantaMonica #RightToolForTheJob #IEL #HPz

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Funding

MOVE 4 total rounds

Last Round

Series unknown
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