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Criterion Games

Criterion Games

Computer Games

Guildford, Surrey 33,619 followers

About us

Criterion Games is an award-winning studio and Battlefield Studios developer at Electronic Arts. Our story began back in the mid-1990s as a small studio of talented people who craft games with joy, passion, and commitment to great quality. Growing over the years, we’ve nurtured our values in creative collaboration, diversity, honesty and unique perspectives in a studio that is a healthy mix of industry veterans and newcomers working together to inspire, support, and educate one another. We are incredibly proud to have been named a winner of the “best places to work in the UK video games industry” by GamesIndustry.biz every year since 2017. Players know us from racing games across the Burnout and Need for Speed series, and in recent years we’ve worked with our colleagues at DICE on Star Wars Battlefront - Rogue One: X-Wing: VR Mission, Star Wars Battlefront II. In 2022, we released Need for Speed Unbound. Our studio is currently focused on the next Battlefield game after previously contributing to Battlefield V and Battlefield 2042.. We’re a talented team of people who live and breathe games; from table top to video games. You’ll find us playing, creating, breathing and talking games. In fact, gaming is so important to us that we purposefully have a chunk of time set aside to play games every day! Learning from the widest range of experiences makes our own games better.

Website
http://www.criteriongames.com
Industry
Computer Games
Company size
51-200 employees
Headquarters
Guildford, Surrey
Type
Public Company

Locations

Employees at Criterion Games

Updates

  • New season. New pin🔥 Season 3 is here, bringing new weapons, new modes, Ranked Battle Royale in REDSEC, and our biggest map yet, Railway to Golmud 🚂 Proud to mark the moment with the teams across Battlefield Studios who helped bring it to life. See you on the Battlefield 🪖

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  • We’ve been listening, and your feedback is shaping what’s ahead. Battlefield 6 and REDSEC continue to grow and evolve for our players. Looking ahead, we’ve got bigger maps. Highly requested features. Naval Warfare. The arrival of Ranked Play, and much more! Explore the 2026 roadmap for Battlefield 6 and REDSEC to see what’s coming this year 🔥 See you on the Battlefield 🪖

  • Criterion Town Hall 🕹️ A brilliant session bringing the studio together to showcase the work happening across our teams. Proud to see the talent, creativity, and collaboration on full display. Big thanks to everyone who presented and everyone who tuned in. Excited for what’s ahead!

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  • GUILDFORD GAMES FEST 2026 🎮🔥 What a day it was! Massive energy, packed conversations, and so many of you jumping into Battlefield 6 with us. It was an honour to stand alongside the Guildford gaming community! Huge thanks to everyone who stopped by the Criterion stand, played, connected, and shared your stories. The passion in this community is unreal 🙌 See you on the Battlefield

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  • Criterion Games reposted this

    Come see us chat about the sound of Battlefield!

    guildford.games Audio Track – Friday Feb 20th Spotlight on: ‘In Discussion: Criterion's Battlefield Audio Team’ Panellists: The Criterion/EA Audio Team We really are lucky to have this rare opportunity. Criterion Games has long been a crown jewel of the Guildford development community, and their collaboration with other EA studios on Battlefield 6 represents a new pinnacle for technical audio design. Known globally for "best-in-class" sound, the Battlefield franchise presents some of the most complex challenges in the industry. In this rare deep dive, we are joined by members of the Criterion audio team for an "under the hood" look at their work on this iconic title.   The team will reflect on Criterion’s pivotal role within the Battlefield studio ecosystem, the technical and creative evolution experienced during the development of Battlefield 6, professional growth and development, highlighting personal achievements with a closer look at recording high-calibre weapons and heavy vehicles, maintaining clarity and differentiation between audio elements, and the unique opportunities of EA’s Frostbite engine.   This promises to be a AAA audio masterclass. Find out more https://lnkd.in/eYW76Zf7 Gaetan Lourmiere Jim Shacklock Michael Clarke Jack Sandall Greg L. #gameaudio #guildfordgames #ggfest26 Supermassive Games Ltd

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