We’re heading to COMPUTEX TAIPEI 2026. From June 2-5, the Audioscenic team will be in Taiwan showcasing how immersive spatial audio is moving from concept to consumer deployment across next-generation devices. We’ll be demonstrating our ‘powered by Audioscenic’ Windows APO platform, including showcasing the first launched and in-market hardware integration. As spatial audio adoption continues to accelerate across computing, gaming and entertainment devices, the conversation is shifting from possibility to scalable implementation. COMPUTEX provides an exciting opportunity to demonstrate how adaptive immersive audio can be delivered across a wide range of real-world consumer hardware at speed and scale. Our team will be available throughout the event to discuss how Audioscenic’s technology is helping redefine spatial audio playback across consumer devices. Connect with the team or visit us at POPOP for a demo and discussion. 📍 POPOP Taipei | COMPUTEX Taipei 2026 No.13, Section 2, Nangang Rd, Nangang District #COMPUTEX2026 #SpatialAudio #ImmersiveSound #GamingTech #ConsumerTech #AudioInnovation #Audioscenic
Audioscenic
Software Development
The future of sound is natural and multi-dimensional, convenient, free of technical barriers, and accessible for all.
About us
Audioscenic: the trailblazing technology makers behind personalized, immersive sound, offering a hyper-real listening experience for everyday use cases and environments. At CES 2023, Audioscenic Amphi debuted on the Razer™ Leviathan V2 Pro soundbar and was recognized as Best in Show. In 2024, Acer launched the SpatialLabs™ View 27 series of stereoscopic display products featuring Amphi 2-CH, and now, TechRadar called the Dell 32 Plus with Amphi Hi-D the "best audio I’ve ever heard from a monitor".
- Website
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http://www.audioscenic.com
External link for Audioscenic
- Industry
- Software Development
- Company size
- 11-50 employees
- Headquarters
- Southampton
- Type
- Privately Held
- Founded
- 2019
Locations
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Primary
Get directions
Southampton Science Park
Southampton, GB
Employees at Audioscenic
Updates
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Sound exists in three dimensions, it’s naturally spatial with immersive formats such as Dolby Atmos, sound engineers can place individual elements within a three dimensional space, adding depth, height and movement, enhancing and naturalising to the listening experience. But playback remains a challenge. As spatial content becomes increasingly mainstream, the ability to reproduce those mixes faithfully, and in a truly accessible way, will define the next evolution in listening. 👉 Read more in our latest blog: https://lnkd.in/ex2Z99v3 #SpatialAudio #ImmersiveSound #AudioInnovation #FutureOfSound #Audioscenic
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We’re heading to Audio Engineering Society, AES Europe 2026 in Copenhagen. From May 28–30, the Audioscenic team will be joining audio researchers, engineers and innovators from across the industry to explore the future of immersive sound and spatial audio reproduction. This year, we’re excited to be contributing two technical workshops focused on binaural audio, loudspeaker-based spatial reproduction and the role of adaptive playback technologies in creating more natural immersive experiences: 🎙️ Creating immersion without discrete channels: A binaural-centric approach - led by Natalia. 30 May | 10:00am | Aud 41 Exploring how designing spatial audio with binaural playback at its core can unlock more perceptually robust and immersive listening experiences across both headphones and loudspeaker systems. 🎙️ Head-tracking for Spatial Audio reproduction using loudspeaker arrays - led by Filippo & Jago. 30 May | 11:00am | Aud 41 A deep dive into cross-talk cancellation, head-tracked spatial audio, and the practical realities of delivering immersive binaural sound over loudspeakers - including a live demonstration using Audioscenic technology. If you’re heading to the show and fancy a chat or a demo, come and say hello! #AESEurope #SpatialAudio #ImmersiveSound #AudioInnovation #BinauralAudio #SoundEngineering #Audioscenic
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What if immersive audio could move with you? Immersive audio is becoming a fundamental part of how we interact with content and devices and while traditional cross-talk cancellation systems can deliver impressive binaural 3D sound over speakers, it is only within a very narrow “sweet spot” directly in front of the device. Move too far, and the experience quickly breaks down. Audioscenic Amphi™ was developed to solve this challenge through position-adaptive spatial audio. Using AI-powered tracking and advanced beamforming technology, Amphi continuously adapts playback in real time. Creating a clearer, wider and more natural 3D listening experience across a range of applications. The future of sound is adaptive, intelligent and designed around the listener. Enjoy life-like listening with Amphi. #SpatialAudio #ImmersiveSound #GamingAudio #AutomotiveAudio #AudioInnovation #Audioscenic
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Back in East London today, set up in a studio just off Brick Lane for a full day of meetings, tech demos and immersive audio conversations, showcasing how Audioscenic technology is helping deliver more natural, personal and spatial listening experiences across devices and environments. If you’re nearby and would like to get 'ears-on', the team is on-site until 8pm today, feel free to reach out to Marcos Simón, David Monteith, Tracy C. Cox or Jago Reed-Jones, and pop in to see us. There’s always something valuable about taking the tech out of the lab and into real-world spaces - especially in a creative setting surrounded by good people, strong ideas and plenty of coffee. #Audioscenic #SpatialAudio #ImmersiveAudio #AudioTech #Innovation #London #BrickLane
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Last week, we welcomed the latest cohort from the University of Southampton Science Park Catalyst program to the Audioscenic lab. As a previous member of Catalyst, it was a pleasure to host the next generation of early-stage science and technology companies and share a closer look at what we’ve been building. Attendees had the opportunity to experience our technology first-hand - it's something we never take for granted, those initial reactions when someone hears immersive audio delivered in this way for the first time remains just as powerful. Catalyst plays an important role in supporting innovation across the region, providing founders with access to mentoring, strategic guidance and industry connections, while helping translate research into real-world impact. A big thank you to the Catalyst team and cohort for visiting! We will be sharing some of their fantastic reactions very soon. #Audioscenic #SpatialAudio #Innovation #StartupEcosystem #FutureOfSound
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Wrapping up an energizing week in Tokyo. It’s been a fantastic few days for Audioscenic at the YouTube Device Partner Summit, with the opportunity to demo our technology and connect with an inspiring group of partners, potential partners and likeminded immersive audio evangelists from across the ecosystem. We’ve come away with valuable feedback, a deeper understanding of what’s next for YouTube, and a strong sense of momentum around the role immersive audio will play in shaping future viewing experiences. Beyond the summit, it’s been a week full of impactful meetings, as well as the chance to build new relationships and strengthen existing ones. A big thank you to the YouTube team for such a warm welcome and a fantastically executed event, and to everyone who took the time to meet, share insights, and explore opportunities with us. Excited for what’s ahead! Marcos Simón Tracy C. Cox Natalia Mamcarczyk #Audioscenic #SpatialAudio #YouTube #Partnerships #Innovation
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The Audioscenic team has landed in Tokyo for the YouTube Device Partners Summit 2026! Today and tomorrow, we will be demonstrating how we make immersive audio impactful and accessible through a single speaker system. So far, the demo's haven't stopped, and we never get tired of seeing people's first reactions!! #youneverforgetyourfirsttime Marcos Simón Tracy C. Cox Natalia Mamcarczyk #YouTube #SpatialAudio #Audioscenic
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In competitive gaming, spatial audio transforms sound into actionable information, revealing movement, direction and intent faster than sight alone. The difference between reacting and respawning often comes down to how quickly players can interpret the information. While performance discussions typically focus on frame rates to input latency, audio is often overlooked. As gaming environments continue to grow in complexity, the accuracy of spatial playback will increasingly shape how players perceive and respond to the virtual world around them. Read more on how spatial audio is redefining performance in gaming in our latest blog. 👉 https://lnkd.in/emRGiGVz #SpatialAudio #ImmersiveSound #AudioInnovation #GamingAudio #Audioscenic
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"Since surround sound first hit the mainstream market in the mid-1980s, TVs have lost their cathode ray tubes, becoming smaller and sleeker while gaining an ungodly amount of resolution and a world of new features. They’ve become the stuff of the 1980’s sci-fi their ancestors were showing. You’d be forgiven for thinking that audio technology has stalled by comparison in this time frame. The few who have moved to a full home cinema set-up will feel the benefit of these 40 years of innovation in home audio. But the rest of us? The overwhelming majority? We’re mostly relying on speakers built into our flat screen or on soundbars. We’ve gone backwards and we’ve become desensitised to the experience – settling for “good enough”." Read the full piece below ⬇️