This week, as HDR color grading is being wrapped up and final render fixes are being committed, work continues on the film poster and other PR related things!
A painterly space adventure set in a universe before the beginning of our time.
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This week, as HDR color grading is being wrapped up and final render fixes are being committed, work continues on the film poster and other PR related things!
While working on a handful of render glitch fixes on the film, I picked up where I last left of on the movie's various poster ideas.
The final rendering is complete! Andy is the last person remaining on Team Singularity to complete the color grading, render error fixing and export.
I want to keep the final version of the film a surprise, so unless more people are begging to see it, I'm gonna refrain from uploading it here :) This week I've done the first pass of color grading on the film in the VSE. Sergey helped a lot ironing out the workflow for proxies and HDR, and by the end of the week I had a pretty responsive set-up! I did an entire pass of the film, ironing out the differences between shots and conforming everything to look great in SDR and HDR.
This week we prepped the last shots for the farm! The last missing puzzle pieces to render the ending (Spoilers!) were the underwater environment and evolved Critter. Now we move onwards to final compositing and colour grading.
This week I actually definitively wrapped up my work on Singularity, leaving only Andy to put on the finishing touches. My last tasks were all about the final shot of the film to add that last bit of visual fidelity.
This week I've been re-working the lighting of the last shots in 050_contact and sent everything to the render farm. In the meantime I've created a few compositing effects to add more drama and consistency to the shots.
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