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Timeline for Combine Rotation Axis Vectors

Current License: CC BY-SA 2.5

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Dec 1, 2010 at 5:17 comment added EricP "work out the equivalent quaternion multiplications / reciprocal computation to determine the aggregate rotation" Is this the same as converting from axis-angle to quaternion and back again? My current implementation is from the Matrix and Quaternion FAQ (j3d.org/matrix_faq/matrfaq_latest.html)
Dec 1, 2010 at 2:45 comment added EricP 1. My vectors are not unit length. Their length is the angle of rotation in radians. 2. I do use a quaternion data structure. 3. In many cases, my angle isn't the only thing changing, but this would be a good optimization check.
Nov 30, 2010 at 22:00 history edited andand CC BY-SA 2.5
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Nov 30, 2010 at 21:54 history answered andand CC BY-SA 2.5