Timeline for Quaternion and axis of rotation
Current License: CC BY-SA 3.0
24 events
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| Jan 31, 2013 at 13:43 | comment | added | ithcy | possible duplicate of How to place a point in 3D so that it creates a certain angle? | |
| Jan 29, 2013 at 15:30 | history | edited | user985611 | CC BY-SA 3.0 |
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| Jan 29, 2013 at 15:23 | history | edited | user985611 | CC BY-SA 3.0 |
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| Jan 29, 2013 at 15:17 | vote | accept | user985611 | ||
| Jan 29, 2013 at 14:54 | answer | added | Joseph Thomson | timeline score: 3 | |
| Jan 29, 2013 at 13:06 | comment | added | user985611 | Updated the main post with more code. | |
| Jan 29, 2013 at 13:02 | history | edited | user985611 | CC BY-SA 3.0 |
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| Jan 29, 2013 at 12:56 | comment | added | user985611 | I updated to reflect: Where the x1, y1, z1, x2, y2, z2 are the results from the unit vectors B-A and B-C. | |
| Jan 29, 2013 at 12:56 | history | edited | user985611 | CC BY-SA 3.0 |
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| Jan 29, 2013 at 12:54 | comment | added | user985611 | I just tested with the above function. The Angle( A, B, C ), with middle point B, is 67.3895. When I rotate point C I get 75.4952. I believe the error is somewhere in the code I just inserted in my main post. | |
| Jan 29, 2013 at 12:53 | comment | added | MBo | I mean B-A and C-A, because you have used "vectors B-A and C-A", and I thought about A as rotation point. Forget about denominator if you use unit vectors. | |
| Jan 29, 2013 at 12:48 | comment | added | user985611 | result = arccos(DotProduct( x1, y1, z1, x2, y2, z2 )/ (BA.LengthCA.Length)). Do you mean BA.LengthBC.Length? (If B is the middle point)? | |
| Jan 29, 2013 at 12:38 | comment | added | MBo | About axis of rotation - yes, your solution with CrossProduct is fine, it is direction vector of this axis. About angle - you are trying to use some 2D-case solution, it's wrong here | |
| Jan 29, 2013 at 12:37 | comment | added | user985611 | For those who wonder what L2Norm is: return sqrtf( pow( x, 2 ) + pow( y, 2 ) + pow( z, 2 ) ); | |
| Jan 29, 2013 at 12:37 | comment | added | user985611 | I will revise the angle function and see if it works. Thank you for the help so far @Aki. I would give you 1000 points if I could. :) I more thing: Only point C must move. I cannot move the rest. This is like a jigsaw puzzle and point C must be rotated in such a manner as to create a certain angle. | |
| Jan 29, 2013 at 12:35 | history | edited | user985611 | CC BY-SA 3.0 |
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| Jan 29, 2013 at 12:02 | comment | added | Aki Suihkonen | Yes, the axis of rotation would be the plane normal, which is the normalized cross-product of the two vectors defining the plane. However, as suggested by MBo (and myself in your other thread), your Angle function might need revising. It gives 89.926, while the arccos gives 80.841 (degrees). | |
| Jan 29, 2013 at 11:59 | comment | added | David Hammen | You didn't show the code for how you are rotating C, so this is just a guess: You are rotating C about the origin. That's not what you want to do. You need to rotate C about B. | |
| Jan 29, 2013 at 11:56 | comment | added | David Hammen |
Given the name, I strongly suspect that L2Norm calculates the [1=L2 norm] of the input vector. In other words, it calculates the Euclidean length of the vector. [1]mathworld.wolfram.com/L2-Norm.html
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| Jan 29, 2013 at 11:49 | comment | added | user985611 | Not sure. The atan2 formula for it was explained like this. I believe I saw it in one of the matlab forums. As for the axis, do you have a solution for it? | |
| Jan 29, 2013 at 11:43 | comment | added | MBo | What does function L2Norm do? You can calculate angle as result = arccos(DotProduct( x1, y1, z1, x2, y2, z2 )/ (BA.Length*CA.Length)) | |
| Jan 29, 2013 at 11:28 | comment | added | user985611 | Are you making a note about the angle algorithm or do you mean that if I remove the L2Norm I will get my desired result? | |
| Jan 29, 2013 at 10:22 | review | Close votes | |||
| Jan 31, 2013 at 16:38 | |||||
| Jan 29, 2013 at 10:04 | history | asked | user985611 | CC BY-SA 3.0 |