IndiArt Visual Studios reposted this
Break Down of Cinematic Dragon FX | Houdini-UE-Nuke Workflow Following up on my previous post, here’s a breakdown of the cinematic Dragon FX shot. This project focused on building a modular FX and rendering workflow, while maintaining visual quality and efficiency. 🎨 References & Lighting Direction For the environment, I took inspiration from Blade Runner to establish a dense, futuristic sci-fi atmosphere with layered depth and scale. For lighting, I explored the teal and orange cinematic contrast inspired by John Wick, focusing on strong color separation, controlled highlights, and moody exteriors. 🔧 Key Technical Highlights • FX Development (Houdini) Layered particle and smoke setup (body + core systems) Controlled density, motion, and visual hierarchy Rendered FX separately in ACES for flexibility • Environment & Lighting (Unreal Engine) Marketplace assets heavily relit for a cinematic look Camera matched from Houdini to Unreal Rendered using Lumen in linear color space • Compositing & Look Development (Nuke) Custom passes (Fresnel, AO, UV) for mask-based grading Heat distortion, glow, and lens effects Lens FXs • Final Grading (DaVinci Resolve) Contrast and color balance refinement Reference-based look development This breakdown highlights how procedural FX, real-time environments, and compositing come together to create a cinematic result. 🎬 Check out the full video post: https://lnkd.in/g2MFQU9J 👉 Check out the full project on Behance. Link is in the comment. Would love to hear your thoughts or feedback! 🙌 Credits & Inspiration Special thanks to: Voxyde Hugo’s Desk Rebelway (Compositing in Nuke) Waqar Qazi #Houdini #UnrealEngine #VFX #CGI #3DArt #FXArtist #LightingArtist #LookDev #Compositing #ColorGrading #Procedural #Cinematic #IndiArt
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