ENGAGE XR’s cover photo
ENGAGE XR

ENGAGE XR

Software Development

Waterford, Wd 15,143 followers

Award-Winning VR Studio. Developers of ENGAGE, a virtual communications platform.

About us

ENGAGE XR Holdings PLC is a multi-award winning virtual reality (VR) software company dedicated to changing how people meet, collaborate and learn through the ENGAGE platform. Dual listing on the London Stock Exchange AIM and Irish Stock Exchange ESM, ENGAGE is at the forefront of virtual communications. In November 2022, ENGAGE launched ENGAGE LINK a business-focused metaverse platform designed for corporations, professionals, education organizations, and event organizers to create their own virtual worlds, provide services directly to their clients and allow them to engage with employees, customers and suppliers. ENGAGE LINK is an evolution of ENGAGE XR’s successful immersive communications platform which has grown to serve more than 180 commercial customers over the three years since its launch in 2019. ENNGAGE LINK enables clients to develop new business models and create revenue opportunities through the publicly explorable persistent metaverse world where users can socialize with other professionals and visit client-made virtual locations.

Website
http://www.engagexr.co
Industry
Software Development
Company size
51-200 employees
Headquarters
Waterford, Wd
Type
Public Company
Founded
2015
Specialties
Virtual Reality, Education, Distance Learning, VR Development, Corporate Training, EdTech, Virtual Communications, Remote Working Solutions, Team Collaboration, Virtual Events, Virtual Conferences, metaverse, virtual worlds, Virtual Communications, and ENGAGE XR

Products

Locations

  • Primary

    ENGAGE XR Holdings PLC

    Unit 9a, Cleaboy Business Park

    Waterford, Wd X91 AX83, IE

    Get directions

Employees at ENGAGE XR

Updates

  • ENGAGE XR reposted this

    Happy to share that a massive Generative AI update is coming to our ENGAGE editor tools in the next few weeks. The example scene below was created in under 30 minutes using simple text prompts, with the generated assets placed directly into a fully immersive virtual environment. These experiences can be explored across VR, AR, PC, Mac, mobile, and tablet devices. This is just a basic example of what’s now possible with AI-powered 3D asset creation inside ENGAGE. Existing users of the ENGAGE experience editor already know that every asset within the platform can also be animated, opening up even more possibilities for immersive learning, simulation training, onboarding, and interactive education. I’ll share more on animation workflows in another video next week. Our experience editor is designed specifically to empower educators, instructional designers, L&D teams, universities, enterprise trainers, and training organizations to create immersive educational experiences and professional training content quickly and cost-effectively without needing third-party developers or technical teams. You can import existing learning materials, presentations, videos, PDFs, and 3D content, or use integrated Generative AI tools to rapidly build immersive environments, training simulations, virtual classrooms, and collaborative learning experiences using core ENGAGE functionality. Security and scalability remain a major focus for enterprise and education customers. ENGAGE XR is ISO27001 certified, GDPR compliant, and undergoes annual external penetration testing to ensure the highest standards of security for multiuser immersive environments. Find out more by visiting https://lnkd.in/dKP4v5yP #GenerativeAI #AIinEducation #ImmersiveLearning #VirtualReality #ExtendedReality #XR #VRTraining #EducationTechnology #EdTech #LearningAndDevelopment #InstructionalDesign #CorporateTraining #EnterpriseTraining #SimulationTraining #SpatialComputing #AI #TrainingSolutions #HigherEducation #DigitalLearning #ENGAGE

  • ENGAGE XR reposted this

    Watch the full video here https://lnkd.in/dQF__JEY With ENGAGE XR AI Builder, #educators can quickly and easily create #AI #Teachers designed to support remote students with homework, lessons, and guided learning experiences. Lessons can be automated and delivered through AI Teachers using approved teacher materials and documentation, helping ensure avatars remain accurate, focused, and aligned with the intended curriculum. As students progress through virtual lessons, their activity and performance data can be recorded and integrated with learning management systems such as Canvas, allowing educators to assess progress while staying fully involved in the learning process. Virtual lessons can combine traditional educational content with interactive activities and objectives. Throughout the experience, the AI Teacher monitors student understanding through verbal responses, quizzes, and engagement tracking to help ensure key concepts are being understood. AI Teacher is designed to support remote educators by reducing repetitive workloads, such as delivering the same lesson multiple times each day to different students. This gives teachers more time to focus on students who need additional support, while also enabling advanced learners to move ahead at their own pace. Everything shown in this video was built using the ENGAGE AI Builder tool, making it simple for educators to create a large library of immersive and engaging educational experiences.

  • ENGAGE XR reposted this

    Just proud of the team…. From Unity dev, to group VR learning with ENGAGE XR and the DATTA team getting to go on a custom robotics workshop experience and exploring the moon, shows the depths or what’s truly possible with immersive technology. It’s not just about consuming, but how from device management ManageXR, industry grade hardware with PICO XR and some creative concept ideas students can create in EngageXR or ThingLink, you just need the Reality TEK special sauce to create something super special to deploy. Thanks to some partners Tomas K., Ryan Simio, Madison Stoneburner and Rob Pereira for seeing the vision and supporting XR development and the TeachTEK team in Aus. This week has some big experiences out on the street. Watch this space. #makingadifference

    View organization page for TeachTEK

    431 followers

    🚀 Innovation in Action at TeachTEK We had the pleasure of hosting the DATTASA AGM this April and what a day it was. From interactive panels and LED displays to full conferencing setups, our space turned into a hands-on playground for educators to experience real classroom tech in action. The standout? RealityTEK 👀 A seamless VR/AR ecosystem featuring PICO XR 4 Enterprise Ultra, ManageXR, EngageXR and ThingLink - built to make immersive learning powerful and practical. 🌕 One minute: designing on the Moon 🏭 Next minute: standing inside automated factory floors No friction. No complexity. Just pure learning potential. Big thanks to all attendees!

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  • ENGAGE XR reposted this

    Later this summer, ENGAGE XR will introduce a completely new way to build and collaborate on immersive experiences with the launch of our redesigned experience editor. While ENGAGE is best known for its use in #immersive #education and #training, its powerful toolset enables creators to design virtually anything within a safe and controlled environment. One of the most significant updates is the shift from timeline based creation to a scene based approach. This makes building complex simulations easier and more akin to creating a #PowerPoint presentation. Each scene can include a variety of elements such as video, audio, #3D models, environments, and #AI-driven characters whose memory can persist across scenes, enabling richer and more dynamic experiences. Scenes can also be exported and shared, making it easy for teams to collaborate on projects and build experiences together. Once completed, ENGAGE experiences can be deployed as single user or multiuser experience, accessible across #VR headsets, desktop #PCs, and mobile devices, depending on your needs. To learn more, visit our website. https://engagevr.io/

  • ENGAGE XR reposted this

    🚀🌌 This week in Middle School Science with Ms. Orlando... Our field trip started off like any other… until our 7th grade scholars at Optima Academy Online found themselves crash landing on the Moon during our Artemis II mission. After experiencing an issue with our landing gear, we made a less-than-ideal landing on the lunar surface. Thankfully, everyone was safe... but after assessing the damage, it became clear we weren’t leaving anytime soon. So our scholars did what scientists and engineers do best. They adapted. After exploring the surface and evaluating our situation, we moved into the colony greenhouse and got to work. Drawing on their understanding of the Law of Conservation of Energy, photosynthesis, and agricultural science, scholars began designing a system that would allow us to sustain life on the Moon. Scholars had to think through: 🌱 How to use photosynthesis to convert light energy into chemical energy 💨 How to streamline and reuse carbon dioxide from other areas of the colony 💧 How to connect piping for a reliable water source 💡 What kind of artificial light would be needed based on where we crash landed Then came the build. Scholars planted four crops—tomatoes, cabbage, wheat, and corn—staggered across different growth stages to ensure a continuous harvest for the colony. By the end of our adventure, we gathered around a makeshift feast table (built from MRE crates that we had been eating out of) to enjoy the results of our work. A bountiful harvest and a lovely setting for our post mission debrief. Thanks to ENGAGE XR this field trip was of those moments where everything came together beautifully: science concepts, problem-solving, innovation, collaboration… and a little bit of imagination. ✨ This is where middle school meets the metaverse. ✨ #OptimaAcademyOnline #MiddleSchoolScience #SpaceScience #EngageXR #ImmersiveLearning #VRinEducation #STEM #MetaverseEducation #FutureOfEducation #ENGAGE #ENGAGEXR

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  • ENGAGE XR reposted this

    XR News Innovation Spotlight 2:00 PM PT / 5:00 PM ET / 10:00 PM UK / 5:00 AM Hong Kong* / 7:00 AM Sydney* @ENGAGE_XR Join hosts Maxwell McGee, Chris Madsen, and Dr. Tom Furness for the EDVR XR News Innovation Spotlight. You never know what these three will get up to as they showcase pioneering immersive education technology and beyond. - https://lnkd.in/gsTc8qFc

  • ENGAGE XR reposted this

    There are few things that bring us at Educators in VR more joy than seeing students become teachers, taking charge of the virtual environment to present their research or lessons learned. Mount Royal University Psychology students do this with us every quarter, and they dazzle us every time, pushing the limits of the powerful social and professional platform, ENGAGE XR. ENGAGE XR allows the students to turn ideas into virtual experiences, but also tests their imagination as we've set boundaries on what they can and cannot do. Fascinating to watch the students push through the constraints and stereotypes of traditional presentations into immersive possibilities! The ongoing series of twice a week events from two special projects classes at Mount Royal continue this week so don't miss them! https://lnkd.in/gftj63Fp

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  • ENGAGE XR reposted this

    I rebuilt our student VR training from scratch, after seeing the same problems again and again. And, doing the same thing over and over again, while expecting the same result… is madness. After sitting in enough live lessons, the same things kept happening: - students ran off and became immediately distracted   - objects get resized or cloned into chaos   - lack of purpose → off-task within minutes   - teachers don’t have enough control to reset things quickly   - AI characters confuse students more than they help  So I rebuilt our Student VR Training experience from scratch. To set the stage for early success! A few of the changes: - fully contained rooms (no disappearing off into the distance)   - very explicit, simple and visual guidance on core actions like menu + tablet   - clear distinction between interactive vs normal IFX (and when to use each)   - a structured creative task (banquet hall build) to give students purpose and challenge   - built-in AI interaction, so it’s not a surprise later   - a mini escape room plenary to reinforce the key behaviours and memory retention   - and small but important things for teachers, like prompts and session setting guidance at the exactly right moments  Evolution from lived expertise: structure, new information in small steps, control, creativity and very intentional design. This is the new student training experience we’re rolling out. Let’s see what happens. Joana de Almeida Simas Inspired Education Group ENGAGE XR #EdTech #VRinEducation #ImmersiveLearning #Pedagogy #DigitalLearning #EducationInnovation

  • ENGAGE XR reposted this

    ENGAGE XR is widely used across traditional #education environments including #universities, #colleges, and #schools. Increasingly, however, organizations are leveraging the platform to develop specialist #training programs, particularly in areas such as nursing education and #medical #simulation. The video shared here demonstrates client developed medical training content created directly within the ENGAGE platform. Using our integrated in-app editing tools, institutions can rapidly build immersive learning scenarios without the cost or complexity of commissioning a specialist production studio or developing a standalone training application. #Artificial #Intelligence is becoming an increasingly important component of immersive simulation training. In this example, #AI driven roleplay patients provide a simple yet effective way for medical students to practice diagnostic questioning. These structured, repeatable interactions allow learners to develop clinical reasoning skills in a safe and controlled environment. While ENGAGE is designed as an #XR first platform, the training experiences can also be accessed on standard desktop and mobile devices, enabling broader accessibility for learners and instructors. If you have any questions or would like to see a demonstration of the platform in action, please feel free to contact us through our website. https://engagevr.io/

  • ENGAGE XR reposted this

    Tickets are now available for The Polys - Immersive Awards 𝟲 at SVA Theatre on Sunday March 22nd Hosted by Renard T. Jenkins with Red Carpet Interviews by Ashley Coffey and directed by Elena Piech. Link in Comments. Come celebrate the year in #XR. We're very excited that Alex Coulombe and his team at Agile Lens: Immersive Design will be transforming the auditorium to make this show #experiential. Bring your Quest 3 or 3s headset to experience the show in #MixedReality. Please come join us in person. As always, the show will be broadcast live around the world and into the #Metaverse. Paige Dansinger will anchor our watch party at The Polys Red Carpet Theatre in ENGAGE XR. We'll be honoring 🦉 Ada Rose Cannon with Lifetime Achievement, Nonny de la Peña, PhD as Ombudsperson of the Year, Shika Duncan (JoyReign) and Jeremy Duncan as Community Honorees, and Mighty Coconut for #Walkabout. Trophies will be presented in Looking Glass holographic displays. Sponsored by DeoVR The Khronos Group SN1XR and IMMERSIVE X | The Global XR Festival in VR Presenters include Julie Smithson Kenneth Russell Ian Hamilton Jake Steinerman Yasmin Elayat and Andy Fidel ✨ Beth York returns as Technical Director Live Broadcast support by Camera Rentals NYC and Prodigium Pictures and Tobias Deml's Thanks to the Agile lens team:Henry Keyser Kevin Laibson Yu-Jun Yeh Dante Cameron. Presented by the Academy of Immersive Arts and Sciences Sophia Moshasha Thomas Zorbach Kurt Jackson Ivan Varko Ariane Fikki D.J. Smith

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