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bug(writer): pre-multiply RGB by A (#111)
color.RGBA is pre-multiplied by alpha. When A is 0 the only valid value for R, G and B is 0.
When drawing a logo with an alpha channel the blending operation may overflow when R, G, B have invalid values (i.e larger than A).
Fix data race in loadAlignmentPatternLoc (#104)
* Fix data race in loadAlignmentPatternLoc
* Add test for loadAlignmentPatternLoc with concurrent access
* go test with -race flag