Finite-state machine
A finite-state machine (FSM), finite-state automaton (FSA), or simply state machine is a mathematical model of computation and an abstract machine that can be in exactly one of a finite number of states at any given time.
The FSM can change from one state to another in response to some inputs; the change from one state to another is called a transition.
An FSM is defined by a list of its states, its initial state, and the inputs that trigger each transition.
In computer science, FSM are widely used in modeling of application behavior (control theory), design of hardware digital systems, software engineering, compilers, network protocols, and computational linguistics.
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Pluck text in a fast and intuitive way 🐓
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Aug 28, 2019 - Go
🚦 Declarative Finite-State Machines in Go
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Aug 9, 2023 - Go
Finite State Machine for Go inspired by Akka FSM
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Jan 22, 2020 - Go
Small finite-state machine library for Go
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Aug 25, 2023 - Go
GFSM is small and fast Finity State Machine (FSM) library for Go
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Feb 16, 2025 - Go
finite state machine generation tool
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Jul 2, 2018 - Go
A finite-state machine library for the Go programming language
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Sep 18, 2018 - Go
Golang state machine
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Oct 1, 2025 - Go
Design a bot's conversation flow
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Nov 24, 2018 - Go
A simple interface for a finite-state machine
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May 28, 2018 - Go
Finite State Machine in Go (with Blackjack and... using context)
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Feb 17, 2023 - Go
Simple finite state machine library for golang
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May 5, 2021 - Go
a library with a simple api to generate finite state machines in go
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Feb 16, 2021 - Go
Horizontally Scalable FSM storing states in MySQL
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Mar 6, 2020 - Go
A pure go High Performance Finite State Machine (FSM) with .dot (GraphViz) support
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Feb 15, 2021 - Go
A simple finite state machine implementation
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Jul 11, 2020 - Go
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