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示例APP 在iPhone这种高性能设备上运行还是超级卡,比WebView还差。Framework层是不是有严重问题?引擎肯定是OK的。
  • liuzhenLz
  • 1
  • Opened 
    on Aug 31, 2022
  • #356

https://user-images.githubusercontent.com/52651744/187030419-fb603d9d-b682-415c-aca5-637734add304.mp4
  • muziayng11
  • 2
  • Opened 
    on Aug 27, 2022
  • #355

c#代码: private int _value; private Widget showRemindBottomSheetTest() { Dictionary int, Widget segment = new Dictionary int, Widget (); segment[0] = new Container( height:50, child: ...
  • xuexirong
  • 2
  • Opened 
    on Aug 24, 2022
  • #352

如果页面背景是一张大图的话,图片尺寸越到大加载速度越慢。跟图片文件大小没关系。 比如我们项目中16001600的图20多K,800800的图100多k。但是800*800加载��快
  • xuexirong
  • 1
  • Opened 
    on Aug 24, 2022
  • #351

We ve encountered the following warnings when running an android build on Unity 2020.3.36f1 with UIWidgets version 1.5.4_stable: 1. Shader warning in UIWidgets/canvas_convexFill_cb : use of potentially ...
  • johnaqalc
  • 1
  • Opened 
    on Aug 17, 2022
  • #349

如果不支持的话,请问计划什么时候支持呢?
  • dredspace
  • 1
  • Opened 
    on Aug 8, 2022
  • #346

测试代码如下: using System.Collections; using System.Collections.Generic; using Unity.UIWidgets.engine; using Unity.UIWidgets.material; using Unity.UIWidgets.ui; using Unity.UIWidgets.widgets; using ui_ = ...
  • tomcatter
  • 2
  • Opened 
    on Aug 8, 2022
  • #345

RefreshIndicator中的strokenWidth 应该改为strokeWidth 而且忘记添加引用了 this.strokeWidth =strokeWidth;
  • xuexirong
  • 2
  • Opened 
    on Aug 4, 2022
  • #343
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