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inUnity-Technologies/com.unity.uiwidgets (press backspace or delete to remove)示例APP 在iPhone这种高性能设备上运行还是超级卡,比WebView还差。Framework层是不是有严重问题?引擎肯定是OK的。
liuzhenLz
- 1
- Opened on Aug 31, 2022
- #356
https://user-images.githubusercontent.com/52651744/187030419-fb603d9d-b682-415c-aca5-637734add304.mp4
muziayng11
- 2
- Opened on Aug 27, 2022
- #355
c#代码: private int _value;
private Widget showRemindBottomSheetTest()
{
Dictionary int, Widget segment = new Dictionary int, Widget ();
segment[0] = new Container(
height:50,
child: ...
xuexirong
- 2
- Opened on Aug 24, 2022
- #352
如果页面背景是一张大图的话,图片尺寸越到大加载速度越慢。跟图片文件大小没关系。 比如我们项目中16001600的图20多K,800800的图100多k。但是800*800加载��快
xuexirong
- 1
- Opened on Aug 24, 2022
- #351
We ve encountered the following warnings when running an android build on Unity 2020.3.36f1 with UIWidgets
version 1.5.4_stable:
1. Shader warning in UIWidgets/canvas_convexFill_cb : use of potentially ...
johnaqalc
- 1
- Opened on Aug 17, 2022
- #349
xuexirong
- 3
- Opened on Aug 12, 2022
- #347
测试代码如下:
using System.Collections;
using System.Collections.Generic;
using Unity.UIWidgets.engine;
using Unity.UIWidgets.material;
using Unity.UIWidgets.ui;
using Unity.UIWidgets.widgets;
using ui_ = ...
tomcatter
- 2
- Opened on Aug 8, 2022
- #345
RefreshIndicator中的strokenWidth 应该改为strokeWidth 而且忘记添加引用了 this.strokeWidth =strokeWidth;
xuexirong
- 2
- Opened on Aug 4, 2022
- #343

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