Skip to content

issues Search Results · performance is:open is:issue

Filter by

0 results
 (265 ms)

0 results

I really like this mod, but the performance is quite disappointing. It s extremely laggy, and even without shaders, my frame rate is only around 100 FPS,The TPS isn t ideal either. img width= 1920 ...
  • 316152902
  • 1
  • Opened 
    4 days ago
  • #1

I ll see if I can find anything in the meantime can you all please see if you have messageloggerenhanced enabled and if so please disable it as it will help with performance significantly if so
  • ZohZie
  • 36
  • Opened 
    5 days ago
  • #90

make the mod or the vidual you guys know better a way that this mod can be used and played on older pcs and gpus like make the visuals of the game in the same way as of ps3 so older pcs can play it smoothly ...
  • gamerimran20-cloud
  • Opened 
    2 days ago
  • #244

Consider adding caching for frequently accessed data Optimize database queries in repositories
  • VenkateshW22
  • Opened 
    6 days ago
  • #13

Tambahin react-hooks buat anti rerendering Penggunaan framer-motion yang ga berlebihan Component reusable Kurangin efek pembakar CPU
  • setsuwww
  • Opened 
    5 days ago
  • #1

Add local fetch cache ETag, Last-Modified. Limit max Markdown size. Add simple benchmarks hyperfine in CI. Tags: v2, performance, cache, benchmarks
v2
  • teles
  • Opened 
    3 days ago
  • #16

Optimize page load times and API responses. Targets: page loads 1s, navigation 300ms, table rendering 500ms. Features: lazy loading, skeleton screens, caching. Part of v0.5.13.
enhancement
  • scttfrdmn
  • Opened 
    4 days ago
  • #113

Are there any tips for getting the model to 11fps? I used it on a B200 and really couldn t get it to that. Tried a bunch of things. Any ideas would be very much appreciated! I used this for reference ...
  • dioptre
  • Opened 
    5 days ago
  • #14

TypeScript strict mode reveals potential runtime errors. Improving type coverage would prevent bugs.
bug
feature
optimization
  • al2016s
  • Opened 
    5 hours ago
  • #18

In https://github.com/source-cooperative/data.source.coop/pull/95, we refactored the Source API code to persist the reqwest::Client across requests, taking advantage of connection pooling. The same logic ...
  • alukach
  • Opened 
    yesterday
  • #98
Issue origami icon

Learn how you can use GitHub Issues to plan and track your work.

Save views for sprints, backlogs, teams, or releases. Rank, sort, and filter issues to suit the occasion. The possibilities are endless.Learn more about GitHub Issues
ProTip! 
Restrict your search to the title by using the in:title qualifier.
Issue origami icon

Learn how you can use GitHub Issues to plan and track your work.

Save views for sprints, backlogs, teams, or releases. Rank, sort, and filter issues to suit the occasion. The possibilities are endless.Learn more about GitHub Issues
ProTip! 
Restrict your search to the title by using the in:title qualifier.