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Performance is optimized through output buffering to reduce response time, caching to avoid redundant database queries,
and efficient query optimization using indexes and selective data fetching ...
ChamodMullegamaposted
12 days ago- 1
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Hi team, I see that in Docling v2.56, the default OCR model is changed to Rapid-OCR. What are the implications of this
with GPU acceleration, is it well supported? I tried it earlier but it seemed onnxruntime ...
AI091posted
19 days ago- 9
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Problem Description
The provided Python code benchmarks asyncio.Queue against AnyIO memory object streams. The example output demonstrates
this performance difference, with AnyIO streams taking ...
river-walrasposted
13 days ago- 7
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khamidkhanov-7posted
yesterday- 1
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When rendering 1k+ items, the UI slows down significantly. Any recommendations for optimization (e.g., virtualization,
memoization, pagination)?
Let’s share performance tips that worked for you.
khasanbayev-7posted
yesterday- 1
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Hi everyone, I was looking at the getValidMoves() function and had a thought about its performance. The current approach
generates all pseudo-legal moves and then, for each move, it makes the move ...
brijibhsposted
20 days ago- 1
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I want to make a game where the player can select multiple units, like in Starcraft (or the windows desktop, i guess),
by clicking and dragging. However the way I have implemented has bad performance ...
YBStolkerposted
17 days ago- 3
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I saw the PR for the JS-benchmark; have a screenshot of performance vs SolidJS Vue-Vapor?
tomByrerposted
on Sep 19- 2
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[!WARNING] Maintainer update: The performance comparison below is not representative due to an incorrect installation.
Please see follow-up comments for the corrected setup and results.
Dear ...
alaurenziposted
10 days ago- 9
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I’ve been testing PocketBase performance and noticed something interesting.
When I fetch around 250 records (with some expand fields), the database queries themselves are extremely fast — usually ...
anubus298posted
25 days ago- 1