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Performance is optimized through output buffering to reduce response time, caching to avoid redundant database queries, and efficient query optimization using indexes and selective data fetching ...

Hi team, I see that in Docling v2.56, the default OCR model is changed to Rapid-OCR. What are the implications of this with GPU acceleration, is it well supported? I tried it earlier but it seemed onnxruntime ...
  • AI091posted
    19 days ago
  • 9

Problem Description The provided Python code benchmarks asyncio.Queue against AnyIO memory object streams. The example output demonstrates this performance difference, with AnyIO streams taking ...

When rendering 1k+ items, the UI slows down significantly. Any recommendations for optimization (e.g., virtualization, memoization, pagination)? Let’s share performance tips that worked for you.

Hi everyone, I was looking at the getValidMoves() function and had a thought about its performance. The current approach generates all pseudo-legal moves and then, for each move, it makes the move ...

I want to make a game where the player can select multiple units, like in Starcraft (or the windows desktop, i guess), by clicking and dragging. However the way I have implemented has bad performance ...

I saw the PR for the JS-benchmark; have a screenshot of performance vs SolidJS Vue-Vapor?

[!WARNING] Maintainer update: The performance comparison below is not representative due to an incorrect installation. Please see follow-up comments for the corrected setup and results. Dear ...

I’ve been testing PocketBase performance and noticed something interesting. When I fetch around 250 records (with some expand fields), the database queries themselves are extremely fast — usually ...