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bfollington/README.md

I am an designer, engineer, game dev and artist exploring human-computer interaction. I specialize in turning the imaginary into the real.

I use my extensive experience in procedural generation, audiovisual design, product design and HCI research to help people connect the dots.

I'm currently working with https://common.tools as a Founding Engineer and https://twopm.studio as Technical Director on WizardChess.

🌐  bf.wtf cv shimmeringvoid @twopmstudio

🌏  Brisbane, Australia

html, css, webgl, react, typescript, unity3d, clojure, rust, godot and whatever else it takes

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  1. terma terma Public

    གཏེར་མ

    Python 15 4

  2. twopmstudios/frogue twopmstudios/frogue Public

    a lightweight clojurescript roguelike game and engine built on pixi.js for 7DRL 2021

    Clojure 11 3

  3. bf-3 bf-3 Public

    my personal site, bf.wtf version 3

    TypeScript 62 6

  4. bf-4 bf-4 Public

    bf.wtf version 4

    HTML 2

  5. use-control use-control Public

    (⌨️ /🖱 / 🎮 ) keyboard, mouse and gamepad input via react hooks

    TypeScript 12

  6. use-spritesheet use-spritesheet Public

    Bringing spritesheets and aseprite intergration to react-three-fiber

    TypeScript 26 2