|
2 | 2 |
|
3 | 3 | ## Top-Level Goals |
4 | 4 |
|
5 | | -- Community: help people get involved with WebVR in a welcoming and fun environment |
6 | | -- Performance: ensure no overheads in using A-Frame in order to maintain high and consistent framerate |
7 | | -- Ecosystem: enable discovery and distribution of assets, components, libraries, shaders, and tools |
| 5 | +- Community: help people get involved with WebVR in a fun and welcoming environment |
| 6 | +- Performance: maintain high framerate with low latency |
| 7 | +- Ecosystem: enable discovery and distribution of reusable components |
8 | 8 |
|
9 | | -## 0.3.0 (est. Aug 2016) |
| 9 | +## 0.4.1 (est. Jan 2016) |
10 | 10 |
|
11 | | -- WebVR 1.0 API: room scale, tracked controls, and link traversal |
12 | | -- Visual Inspector: complementary tool for visually editing scenes |
13 | | -- Performance: solve low-hanging performance issues |
14 | | -- aframe.io: update homepage to be more helpful and resourceful |
| 11 | +- Built-in implementation of text |
15 | 12 |
|
16 | | -## 0.4.0 (est. Oct 2016) |
| 13 | +## 0.5.0 (est. Mar 2016) |
17 | 14 |
|
18 | | -- Room-scale Demos: create and prototype more room scale demos for people to fork |
19 | | -- Component Discovery: have a central place to find components and be able to consume components without needing to search and install |
20 | | -- Controls: make controls easier to extend and configure |
21 | | -- Post-processing: enable post-render effects |
22 | | -- Tutorials: produce more learning resources such as articles, guides, and screencasts |
23 | | - |
24 | | -## 0.5.0 (est. Dec 2016) |
25 | | - |
26 | | -- Asset Discovery: curate and provide free-to-use assets (such as models, sounds, and textures) |
| 15 | +- Asset Discovery: curate and provide free-to-use assets such as models, sounds, and textures |
27 | 16 | - In-VR Editor: edit scenes from within VR with tracked controllers |
| 17 | +- API: |
| 18 | + - Potential redesign of the Primitives API |
| 19 | + - Deprecation of `<a-animation>` |
| 20 | + - Refactor of the System API |
| 21 | + - Refactor to a separate texture component |
0 commit comments