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Copy file name to clipboardExpand all lines: docs/components/camera.md
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@@ -27,7 +27,6 @@ A camera situated at the average height of human eye level (1.6 meters).
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| far | Camera frustum far clipping plane. | 10000 |
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| fov | Field of view (in degrees). | 80 |
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| near | Camera frustum near clipping plane. | 0.005 |
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| userHeight | Height offset to add to the camera when *not* in VR mode so the camera is not on ground level. The default camera that A-Frame injects or the `<a-camera>` primitive sets this to 1.6 meters. But note the default camera component alone (`<a-entity camera>`) defaults this to 0. | 0 |
| standing | Whether standing mode is enabled (passed to `THREE.VRControls`). | true |
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| touchEnabled | Whether to use touch controls in magic window mode. | true |
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| userHeight | Height offset to add to the camera when *not* in VR mode so the camera is not on ground level. The default camera that A-Frame injects or the `<a-camera>` primitive sets this to 1.6 meters. But note the default camera component alone (`<a-entity camera>`) defaults this to 0. | 0 |
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