OpMon is a Pokémon-inspired game project imagined in 2012 and started in september 2016. Quite a long and unstable development since we were beginners at the time: we started in high school, and now we’re in university. The project has been restarted multiple times, but we decided it’s time to finish it once and for all so we switched from C++ to Godot: this was the final reboot.
So I've been really busy studying and having an almost full-time job aside, got close to burn-out twice and had no time for any hobby whatsoever except for some texts published in the French-speaking SCP Foundation. Long story short: I'll start a master's degree in September and stop working as a teacher in the french torture education system, I'll have to find something less exhausting and more compatible with the amount of work required by a master's degree.
Even though I've had no time for the game at all, it's given me time to think. I still want to continue this game somehow. However, I clearly lack a direction and I have ideas in my head that aren't fully formed. That's why I've had an idea to first, gain experience, and second, test my ideas: I will recreate almost 1:1 Pokemon Emerald in Godot by myself (gain experience with Godot) and then I will use this base to edit and test my ideas and see the impact it has on the game.
That's obviously very copyright infringing, and that's why that won't be public, so no open source for now. When I'll have finished (don't expect it to be too soon though, you should now after all these years, if there is even someone reading this…), I'll try to get some testers to play my modified Pokemon Emerald games with the mechanics I want to include in OpMon, but the game will be shared privately. Then, when I'll be satisfied, I will release in an open-source licence the game core, without any assets nor data related to the Pokemon licence, ready to be molded into OpMon.
Well, there is no guarantee that I'll finish this, but I'm still motivated and I don't want that motivation to go to waste. I might be delusional. I surely am. But I really missed coding and developing these last years. I've developed little things in Rust for the SCP Foundation but haven't had time for big projects like this one, and I hope I'll have more starting now. See you in… years, I guess. 👋
The project is fully open source! The spirit of the development is that anyone can participate and add their trace: places, OpMons, moves, items, characters… You can obviously also praticipate to the code. For more information about how to contriubute, read this document.
- Opmon Lazuli's website
- Monthly Reports
- Credits
- Data repository
- Github repo for the game website, opmon.milkyroute.net
While the game is not really playable, we won’t give executables. However, if you’re really interested in playing the game anyways, you can still install Godot and open the project within the editor.
- cyriellecentori@protonmail.com for bugs, lags or about the code
- evandib@gmail.com for sprites, the graphics, design or graphics bugs
- Discord server
English is not our native language, but we do our best! If you see some mistakes, don’t hesitate to tell us so we won’t make them again!