@@ -2178,14 +2178,14 @@ float fnlGetNoise2D(fnl_state state, FNLfloat x, FNLfloat y)
21782178
21792179 switch (state.fractal_type)
21802180 {
2181- default :
2182- return _fnlGenNoiseSingle2D(state, state.seed, x, y);
21832181 case FNL_FRACTAL_FBM:
21842182 return _fnlGenFractalFBM2D(state, x, y);
21852183 case FNL_FRACTAL_RIDGED:
21862184 return _fnlGenFractalRidged2D(state, x, y);
21872185 case FNL_FRACTAL_PINGPONG:
21882186 return _fnlGenFractalPingPong2D(state, x, y);
2187+ default :
2188+ return _fnlGenNoiseSingle2D(state, state.seed, x, y);
21892189 }
21902190}
21912191
@@ -2198,14 +2198,14 @@ float fnlGetNoise3D(fnl_state state, FNLfloat x, FNLfloat y, FNLfloat z)
21982198 // Select a noise type
21992199 switch (state.fractal_type)
22002200 {
2201- default :
2202- return _fnlGenNoiseSingle3D(state, state.seed, x, y, z);
22032201 case FNL_FRACTAL_FBM:
22042202 return _fnlGenFractalFBM3D(state, x, y, z);
22052203 case FNL_FRACTAL_RIDGED:
22062204 return _fnlGenFractalRidged3D(state, x, y, z);
22072205 case FNL_FRACTAL_PINGPONG:
22082206 return _fnlGenFractalPingPong3D(state, x, y, z);
2207+ default :
2208+ return _fnlGenNoiseSingle3D(state, state.seed, x, y, z);
22092209 }
22102210}
22112211
@@ -2220,15 +2220,15 @@ void fnlDomainWarp2D(fnl_state state, inout FNLfloat x, inout FNLfloat y)
22202220{
22212221 switch (state.fractal_type)
22222222 {
2223- default :
2224- _fnlDomainWarpSingle2D(state, x, y);
2225- break ;
22262223 case FNL_FRACTAL_DOMAIN_WARP_PROGRESSIVE:
22272224 _fnlDomainWarpFractalProgressive2D(state, x, y);
22282225 break ;
22292226 case FNL_FRACTAL_DOMAIN_WARP_INDEPENDENT:
22302227 _fnlDomainWarpFractalIndependent2D(state, x, y);
22312228 break ;
2229+ default :
2230+ _fnlDomainWarpSingle2D(state, x, y);
2231+ break ;
22322232 }
22332233}
22342234
@@ -2244,14 +2244,14 @@ void fnlDomainWarp3D(fnl_state state, inout FNLfloat x, inout FNLfloat y, inout
22442244
22452245 switch (state.fractal_type)
22462246 {
2247- default :
2248- _fnlDomainWarpSingle3D(state, x, y, z);
2249- break ;
22502247 case FNL_FRACTAL_DOMAIN_WARP_PROGRESSIVE:
22512248 _fnlDomainWarpFractalProgressive3D(state, x, y, z);
22522249 break ;
22532250 case FNL_FRACTAL_DOMAIN_WARP_INDEPENDENT:
22542251 _fnlDomainWarpFractalIndependent3D(state, x, y, z);
22552252 break ;
2253+ default :
2254+ _fnlDomainWarpSingle3D(state, x, y, z);
2255+ break ;
22562256 }
22572257}
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