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‎docs/introduction/index.md‎

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@@ -45,8 +45,8 @@ free. Alternatively, create an `.html` file and include A-Frame in the
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[school]: https://aframe.io/school/
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The [Installation] page provides more options for getting started with A-Frame.
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To get started learning A-Frame, check out [A-Frame School][school] for
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visual step-by-step lessons to complement the documentation.
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To get started learning A-Frame, check out [A-Frame School][school] for visual
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step-by-step lessons to complement the documentation.
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## What is A-Frame?
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![A-Frame](https://cloud.githubusercontent.com/assets/674727/25392020/6f011d10-298c-11e7-845e-c3c5baebd14d.jpg)
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:a:-Frame is a web framework for building virtual reality (VR) experiences.
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Originally from Mozilla and largely maintained by the co-creators of A-Frame
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within [Supermedium](https://supermedium.com), A-Frame was developed to be an
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easy yet powerful way to develop VR content. As an [independent open source
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project][github], A-Frame has grown to be one of the [largest and most
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welcoming VR communities][community].
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A-Frame is based on top of HTML, making it simple to get started. But A-Frame
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is not just a 3D scene graph or a markup language; the core is a powerful
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entity-component framework that provides a declarative, extensible, and
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composable structure to [three.js].
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Originally conceived within Mozilla and now maintained by the co-creators of
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A-Frame within [Supermedium](https://supermedium.com), A-Frame was developed to
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be an easy yet powerful way to develop VR content. As an [independent open
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source project][github], A-Frame has grown to be one of the [largest VR
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communities][community].
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A-Frame supports most VR headsets such as Vive, Rift, Windows Mixed Reality,
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Daydream, GearVR, Cardboard, and can even be used for augmented reality.
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Although A-Frame supports the whole spectrum, A-Frame aims to define fully
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immersive interactive VR experiences that go beyond basic 360° content,
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making full use of positional tracking and controllers.
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Daydream, GearVR, Cardboard, Oculus Go, and can even be used for augmented
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reality. Although A-Frame supports the whole spectrum, A-Frame aims to define
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fully immersive interactive VR experiences that go beyond basic 360°
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content, making full use of positional tracking and controllers.
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<div class="docs-introduction-examples">
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<a href="https://supermedium.com/supercraft">
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WebGL.
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:globe_with_meridians: **Cross-Platform VR**: Build VR applications for Vive,
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Rift, Windows Mixed Reality, Daydream, GearVR, and Cardboard with support for all respective
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controllers. Don't have a headset or controllers? No problem! A-Frame still
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works on standard desktop and smartphones.
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Rift, Windows Mixed Reality, Daydream, GearVR, and Cardboard with support for
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all respective controllers. Don't have a headset or controllers? No problem!
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A-Frame still works on standard desktop and smartphones.
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[ecs]: ./entity-component-system.md
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A-Frame uses the DOM, its elements don't touch the browser layout engine. 3D
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object updates are all done in memory with little garbage and overhead. The most
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interactive and large scale WebVR applications have been done in A-Frame
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running at 90fps. For reference, see [A-Painter], a [Tilt Brush] clone built in
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A-Frame that is indiscernible from native.
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running smoothly at 90fps.
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[inspector]: ./visual-inspector-and-dev-tools.md
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![Inspector](https://cloud.githubusercontent.com/assets/674727/25377018/27be9cce-295b-11e7-9098-3e85ac1fe172.gif)
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[augmented reality]: https://github.com/jeromeetienne/AR.js#augmented-reality-for-the-web-in-less-than-10-lines-of-html
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[motion capture]: https://github.com/dmarcos/aframe-motion-capture
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[mountains]: https://github.com/supermedium/superframe/tree/master/components/mountain/
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[environment]: https://github.com/supermedium/aframe-environment-component
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[multiuser]: https://github.com/haydenjameslee/networked-aframe
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[oceans]: https://github.com/donmccurdy/aframe-extras/tree/master/src/primitives
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[particle systems]: https://github.com/IdeaSpaceVR/aframe-particle-system-component
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[physics]: https://github.com/donmccurdy/aframe-physics-system
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[speech recognition]: https://github.com/lmalave/aframe-speech-command-component
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[state]: https://npmjs.com/package/aframe-state-component
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[super hands]: https://github.com/wmurphyrd/aframe-super-hands-component
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[teleportation]: https://github.com/fernandojsg/aframe-teleport-controls
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:runner: **Components**: Hit the ground running with A-Frame's core components
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such as geometries, materials, lights, animations, models, raycasters, shadows,
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positional audio, text, and Vive / Touch / Windows Motion / Daydream / GearVR / Cardboard
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controls. Get even further with community components such as [particle systems],
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[physics], [multiuser], [oceans], [mountains], [speech recognition], [motion capture],
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[teleportation], [super hands], and [augmented reality].
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positional audio, text, and controls for most major headsets. Get even further
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from the hundreds of community components including [environment], [state], [particle
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systems], [physics], [multiuser], [oceans], [teleportation], [super hands], and
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[augmented reality].
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:earth_americas: **Proven and Scalable**: A-Frame has been used by companies
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such as Google, Disney, Toyota, Ford, Amnesty International, CERN, NPR, Al
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Jazeera, The Washington Post. Many startups and studios have founded themselves
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on top of A-Frame (e.g., Supermedium, Virtuleap, 3Data, Scapic, Halo Labs,
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Archilogic, Lucid Web, Composure). A-Frame has been used everywhere in large
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interactive applications running at 90fps such as
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[Supercraft](https://supermedium.com/supercraft/) (similar to Google Blocks),
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[A-Painter](https://github.com/aframevr/a-painter) (similar to Tilt Brush), or
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Soundboxing. Check out [WebVR Directory](https://webvr.directory) for more!
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such as Google, Disney, Samsung, Toyota, Ford, Chevrolet, Amnesty
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International, CERN, NPR, Al Jazeera, The Washington Post, NASA. Companies such
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as Google, Microsoft, Oculus, and Samsung have made contributions to A-Frame.
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## Off You Go!
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[Discord]: https://supermedium.com/discord
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If it's your first time here, here's a plan for success for getting into
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A-Frame:
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3. Run through [A-Frame School](https://aframe.io/school/), a brief
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step-by-step visual tutorial.
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4. [Join us on Slack](https://aframevr-slack.herokuapp.com) and if you have any
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questions, [search and ask on
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4. [Join us on Slack](https://aframevr-slack.herokuapp.com) or [Discord] and if
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you have any questions, [search and ask on
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StackOverflow](http://stackoverflow.com/questions/ask/?tags=aframe), and
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someone will get right to you!
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someone try to get to you!
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5. When you build something, share your project online and we'll try to feature
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it on [*A Week of A-Frame*](https://aframe.io/blog/)!
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Have fun!
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And it really helps to have dig into the fundamentals on JavaScript and
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three.js. Have fun!

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