@@ -45,8 +45,8 @@ free. Alternatively, create an `.html` file and include A-Frame in the
4545[ school ] : https://aframe.io/school/
4646
4747The [ Installation] page provides more options for getting started with A-Frame.
48- To get started learning A-Frame, check out [ A-Frame School] [ school ] for
49- visual step-by-step lessons to complement the documentation.
48+ To get started learning A-Frame, check out [ A-Frame School] [ school ] for visual
49+ step-by-step lessons to complement the documentation.
5050
5151## What is A-Frame?
5252
@@ -56,22 +56,22 @@ visual step-by-step lessons to complement the documentation.
5656![ A-Frame] ( https://cloud.githubusercontent.com/assets/674727/25392020/6f011d10-298c-11e7-845e-c3c5baebd14d.jpg )
5757
5858:a : -Frame is a web framework for building virtual reality (VR) experiences.
59- Originally from Mozilla and largely maintained by the co-creators of A-Frame
60- within [ Supermedium] ( https://supermedium.com ) , A-Frame was developed to be an
61- easy yet powerful way to develop VR content. As an [ independent open source
62- project] [ github ] , A-Frame has grown to be one of the [ largest and most
63- welcoming VR communities] [ community ] .
64-
6559A-Frame is based on top of HTML, making it simple to get started. But A-Frame
6660is not just a 3D scene graph or a markup language; the core is a powerful
6761entity-component framework that provides a declarative, extensible, and
6862composable structure to [ three.js] .
6963
64+ Originally conceived within Mozilla and now maintained by the co-creators of
65+ A-Frame within [ Supermedium] ( https://supermedium.com ) , A-Frame was developed to
66+ be an easy yet powerful way to develop VR content. As an [ independent open
67+ source project] [ github ] , A-Frame has grown to be one of the [ largest VR
68+ communities] [ community ] .
69+
7070A-Frame supports most VR headsets such as Vive, Rift, Windows Mixed Reality,
71- Daydream, GearVR, Cardboard, and can even be used for augmented reality.
72- Although A-Frame supports the whole spectrum, A-Frame aims to define fully
73- immersive interactive VR experiences that go beyond basic 360° ; content,
74- making full use of positional tracking and controllers.
71+ Daydream, GearVR, Cardboard, Oculus Go, and can even be used for augmented
72+ reality. Although A-Frame supports the whole spectrum, A-Frame aims to define
73+ fully immersive interactive VR experiences that go beyond basic 360° ;
74+ content, making full use of positional tracking and controllers.
7575
7676<div class =" docs-introduction-examples " >
7777 <a href =" https://supermedium.com/supercraft " >
@@ -111,9 +111,9 @@ developers have unlimited access to JavaScript, DOM APIs, three.js, WebVR, and
111111WebGL.
112112
113113:globe_with_meridians : ** Cross-Platform VR** : Build VR applications for Vive,
114- Rift, Windows Mixed Reality, Daydream, GearVR, and Cardboard with support for all respective
115- controllers. Don't have a headset or controllers? No problem! A-Frame still
116- works on standard desktop and smartphones.
114+ Rift, Windows Mixed Reality, Daydream, GearVR, and Cardboard with support for
115+ all respective controllers. Don't have a headset or controllers? No problem!
116+ A-Frame still works on standard desktop and smartphones.
117117
118118[ ecs ] : ./entity-component-system.md
119119
@@ -124,8 +124,7 @@ works on standard desktop and smartphones.
124124A-Frame uses the DOM, its elements don't touch the browser layout engine. 3D
125125object updates are all done in memory with little garbage and overhead. The most
126126interactive and large scale WebVR applications have been done in A-Frame
127- running at 90fps. For reference, see [ A-Painter] , a [ Tilt Brush] clone built in
128- A-Frame that is indiscernible from native.
127+ running smoothly at 90fps.
129128
130129[ inspector ] : ./visual-inspector-and-dev-tools.md
131130
@@ -136,35 +135,31 @@ and fly around to peek under the hood!
136135![ Inspector] ( https://cloud.githubusercontent.com/assets/674727/25377018/27be9cce-295b-11e7-9098-3e85ac1fe172.gif )
137136
138137[ augmented reality ] : https://github.com/jeromeetienne/AR.js#augmented-reality-for-the-web-in-less-than-10-lines-of-html
139- [ motion capture ] : https://github.com/dmarcos/aframe-motion-capture
140- [ mountains ] : https://github.com/supermedium/superframe/tree/master/components/mountain/
138+ [ environment ] : https://github.com/supermedium/aframe-environment-component
141139[ multiuser ] : https://github.com/haydenjameslee/networked-aframe
142140[ oceans ] : https://github.com/donmccurdy/aframe-extras/tree/master/src/primitives
143141[ particle systems ] : https://github.com/IdeaSpaceVR/aframe-particle-system-component
144142[ physics ] : https://github.com/donmccurdy/aframe-physics-system
145- [ speech recognition ] : https://github .com/lmalave /aframe-speech-command -component
143+ [ state ] : https://npmjs .com/package /aframe-state -component
146144[ super hands ] : https://github.com/wmurphyrd/aframe-super-hands-component
147145[ teleportation ] : https://github.com/fernandojsg/aframe-teleport-controls
148146
149147:runner : ** Components** : Hit the ground running with A-Frame's core components
150148such as geometries, materials, lights, animations, models, raycasters, shadows,
151- positional audio, text, and Vive / Touch / Windows Motion / Daydream / GearVR / Cardboard
152- controls. Get even further with community components such as [ particle systems ] ,
153- [ physics] , [ multiuser] , [ oceans] , [ mountains ] , [ speech recognition ] , [ motion capture ] ,
154- [ teleportation ] , [ super hands ] , and [ augmented reality] .
149+ positional audio, text, and controls for most major headsets. Get even further
150+ from the hundreds of community components including [ environment ] , [ state ] , [ particle
151+ systems ] , [ physics] , [ multiuser] , [ oceans] , [ teleportation ] , [ super hands ] , and
152+ [ augmented reality] .
155153
156154:earth_americas : ** Proven and Scalable** : A-Frame has been used by companies
157- such as Google, Disney, Toyota, Ford, Amnesty International, CERN, NPR, Al
158- Jazeera, The Washington Post. Many startups and studios have founded themselves
159- on top of A-Frame (e.g., Supermedium, Virtuleap, 3Data, Scapic, Halo Labs,
160- Archilogic, Lucid Web, Composure). A-Frame has been used everywhere in large
161- interactive applications running at 90fps such as
162- [ Supercraft] ( https://supermedium.com/supercraft/ ) (similar to Google Blocks),
163- [ A-Painter] ( https://github.com/aframevr/a-painter ) (similar to Tilt Brush), or
164- Soundboxing. Check out [ WebVR Directory] ( https://webvr.directory ) for more!
155+ such as Google, Disney, Samsung, Toyota, Ford, Chevrolet, Amnesty
156+ International, CERN, NPR, Al Jazeera, The Washington Post, NASA. Companies such
157+ as Google, Microsoft, Oculus, and Samsung have made contributions to A-Frame.
165158
166159## Off You Go!
167160
161+ [ Discord ] : https://supermedium.com/discord
162+
168163If it's your first time here, here's a plan for success for getting into
169164A-Frame:
170165
@@ -178,12 +173,13 @@ and for examples.
1781733 . Run through [ A-Frame School] ( https://aframe.io/school/ ) , a brief
179174step-by-step visual tutorial.
180175
181- 4 . [ Join us on Slack] ( https://aframevr-slack.herokuapp.com ) and if you have any
182- questions, [ search and ask on
176+ 4 . [ Join us on Slack] ( https://aframevr-slack.herokuapp.com ) or [ Discord ] and if
177+ you have any questions, [ search and ask on
183178StackOverflow] ( http://stackoverflow.com/questions/ask/?tags=aframe ) , and
184- someone will get right to you!
179+ someone try to get to you!
185180
1861815 . When you build something, share your project online and we'll try to feature
187182it on [ * A Week of A-Frame* ] ( https://aframe.io/blog/ ) !
188183
189- Have fun!
184+ And it really helps to have dig into the fundamentals on JavaScript and
185+ three.js. Have fun!
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