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  • API Reference
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Overview

  • 💡 What is Genesis
  • 🧬 Why A New Physics Simulator
  • 🛠️ Installation
  • 🎯 Genesis Vision & Mission

Getting Started

  • 👋🏻 Hello, Genesis
  • Conventions
  • 📸 Visualization & Rendering
  • 🕹️ Control Your Robot
  • 🚀 Parallel Simulation
  • 🦾 Inverse Kinematics & Motion Planning
  • 🧗 Advanced and Parallel IK
  • 🌊 Beyond Rigid Bodies
  • 🖲️ Sensors
  • 🧑‍💻 Interactive Information Access and Debugging
  • 🦿 Training Locomotion Policies with RL
  • 🚁 Training Drone Hovering Policies with RL
  • ✍️ Manipulation with Two-Stage Training
  • 🏔️ Terrain Simulation and Generation
  • 🐛 Soft Robots
  • 💡 Tips
  • 🗂 Config System

Advanced Topics

  • 🧩 Concepts
  • 📃 Naming and Variables
  • 💥 Rigid Collision Detection
  • 🪐 Differentiable Simulation
  • 🧮 Non-rigid Coupling
  • 🔗 Rigid Collision Resolution
  • 🧩 Non-rigid Dynamics
  • 🚀 Support Field
  • User Guide

User Guide#

Overview

  • 💡 What is Genesis
  • 🧬 Why A New Physics Simulator
  • 🛠️ Installation
  • 🎯 Genesis Vision & Mission

Getting Started

  • 👋🏻 Hello, Genesis
  • Conventions
  • 📸 Visualization & Rendering
  • 🕹️ Control Your Robot
  • 🚀 Parallel Simulation
  • 🦾 Inverse Kinematics & Motion Planning
  • 🧗 Advanced and Parallel IK
  • 🌊 Beyond Rigid Bodies
  • 🖲️ Sensors
  • 🧑‍💻 Interactive Information Access and Debugging
  • 🦿 Training Locomotion Policies with RL
  • 🚁 Training Drone Hovering Policies with RL
  • ✍️ Manipulation with Two-Stage Training
  • 🏔️ Terrain Simulation and Generation
  • 🐛 Soft Robots
  • 💡 Tips
  • 🖥️ Command Line Tools
  • 🗂 Config System

Advanced Topics

  • 🧩 Concepts
  • 📃 Naming and Variables
  • 💥 Rigid Collision Detection
  • 🪐 Differentiable Simulation
  • 🧮 Non-rigid Coupling
  • 🔗 Rigid Collision Resolution
  • 🧩 Non-rigid Dynamics
  • 🚀 Support Field

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