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Aug 26, 2023 at 16:00 comment converted from answer Mark Day Social mmo which acquire lots of assets. E.g. second life can have massive inventories. 200 to 300K items
Feb 26, 2020 at 11:23 comment added htmlcoderexe An MMORPG I used to frequent had an issue of there being too many situation specific items - despite having 2 different (up-to) 80 slot "banks" plus an up-to 64 slot inventory, it would fill up with things like all kinds of time-gated tokens (to prevent people from spamming a dungeon it would require one of these to run, and you'd only get one once a day), all kinds of dungeon-specific currencies, rare, but hard to sell crafting ingredients, and a bunch of other "only useful if you have 100+ of it" hoarding type things. A lot come in tradeable and nontradeable form - that's 2 separate stacks.
Mar 9, 2019 at 11:06 answer added Ext3h timeline score: 1
Oct 19, 2012 at 18:59 answer added Oskar Duveborn timeline score: 2
Oct 19, 2012 at 18:45 answer added jumpnett timeline score: 2
Oct 16, 2012 at 7:19 history edited Philipp CC BY-SA 3.0
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Oct 16, 2012 at 7:11 vote accept Philipp
Oct 16, 2012 at 7:09 history edited Philipp CC BY-SA 3.0
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Oct 16, 2012 at 6:06 history tweeted twitter.com/#!/StackGameDev/status/258086472614281216
Oct 16, 2012 at 2:26 answer added naught101 timeline score: 5
Oct 16, 2012 at 2:01 comment added Felix Dombek I must say … Stalker has an inventory limit of 60 kg (200 with Exoskeleton) and I find it only playable with a trainer that disables this limitation. I may not be a classical "gamer", but this is my favourite game and I only like to play it with a full inventory.
Oct 15, 2012 at 22:30 answer added Blixt timeline score: 10
Oct 15, 2012 at 16:34 comment added tomsseisums This question looks more like community wiki.
Oct 15, 2012 at 16:22 answer added Mitchell timeline score: 10
Oct 15, 2012 at 15:56 answer added Markus von Broady timeline score: 18
Oct 15, 2012 at 15:50 comment added Raven Dreamer The simplest answer has nothing to do with gameplay, and everything to do with tracking. Simply put, the more potential items one player can have at once, the higher the memory requirement for that player. It's likely not a huge deal, but it's there.
Oct 15, 2012 at 15:47 answer added Kylotan timeline score: 35
Oct 15, 2012 at 15:45 review First posts
Oct 16, 2012 at 13:37
Oct 15, 2012 at 15:44 history asked Philipp CC BY-SA 3.0