I've recently made a basic space invadersSpace Invaders clone, in C++, using the Allegro 5 framework. It took me a long time, but afterAfter I finished, I realized I had about 10 sprites, and 13MB worth of DLLs (SomeDLLs; some of the peopleplayers didn't even have the mingW dlls)DLLs, which werewas making people who played the the game very confusedconfusing.
How cando I "pack"pack all my resources in a way that I can easily add-remove and remove data to my game, and to reduce the size taken by the resource, basically placing them in 1one spot? I'm using codeblocks.