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Gnemlock
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How do you pack resources, in a game when you have too many of them?

I've recently made a basic space invadersSpace Invaders clone, in C++, using the Allegro 5 framework. It took me a long time, but afterAfter I finished, I realized I had about 10 sprites, and 13MB worth of DLLs (SomeDLLs; some of the peopleplayers didn't even have the mingW dlls)DLLs, which werewas making people who played the the game very confusedconfusing.

How cando I "pack"pack all my resources in a way that I can easily add-remove and remove data to my game, and to reduce the size taken by the resource, basically placing them in 1one spot? I'm using codeblocks.

How do you pack resources in a game when you have too many of them?

I've recently made a basic space invaders clone in C++ using the Allegro 5 framework. It took me a long time, but after I finished, I realized I had about 10 sprites, and 13MB worth of DLLs (Some of the people didn't even have the mingW dlls) which were making people who played the game very confused.

How can I "pack" all my resources in a way that I can easily add-remove data to my game, and to reduce the size taken by the resource, basically placing them in 1 spot? I'm using codeblocks.

How do you pack resources, in a game when you have too many of them?

I've recently made a basic Space Invaders clone, in C++, using the Allegro 5 framework. After I finished, I realized I had about 10 sprites, and 13MB worth of DLLs; some of the players didn't even have the mingW DLLs, which was making the game very confusing.

How do I pack all my resources in a way that I can easily add and remove data to my game, and to reduce the size taken by the resource, basically placing them in one spot? I'm using codeblocks.

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Bugster
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How do you pack resources in a game when you have too many of them?

I've recently made a basic space invaders clone in C++ using the Allegro 5 framework. It took me a long time, but after I finished, I realized I had about 10 sprites, and 13MB worth of DLLs (Some of the people didn't even have the mingW dlls) which were making people who played the game very confused.

How can I "pack" all my resources in a way that I can easily add-remove data to my game, and to reduce the size taken by the resource, basically placing them in 1 spot? I'm using codeblocks.