Timeline for What's a way to implement a flexible buff/debuff system?
Current License: CC BY-SA 3.0
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| Jun 4, 2012 at 20:40 | comment | added | gkimsey | As I understand it with my minimal experience, this is the traditional way to implement stat mods in RPG games. It works well and is easy to understand and implement. The downside is it doesn't seem to leave me any room to do things like the "thorns" buff, or something more advanced or situational. It also has historically been the cause of some exploits in RPGs, although they're pretty rare, and since I'm making a single player game, if someone finds an exploit I'm not really that concerned. Thanks for the input. | |
| Jun 1, 2012 at 23:16 | history | answered | Degree | CC BY-SA 3.0 |