Timeline for Why nobody creates shared world games? [closed]
Current License: CC BY-SA 4.0
8 events
| when toggle format | what | by | license | comment | |
|---|---|---|---|---|---|
| Jun 24, 2022 at 13:24 | vote | accept | AseN | ||
| Jun 23, 2022 at 8:39 | comment | added | Mangata | Sounds like MMOs are really dying : ( | |
| Jun 22, 2022 at 22:30 | answer | added | Theraot | timeline score: 3 | |
| Jun 22, 2022 at 22:03 | comment | added | Zibelas | That is basically the same. A single world would just mean it is the same lobby (or server) for everyone. But good luck killing the beginners quest wolf when you have thousands of other beginners next to you. | |
| Jun 22, 2022 at 22:02 | comment | added | DMGregory♦ | "Were the any attempts to create a game where players would have had one shared world to play altogether?" Yes: the entire genre of MMO ("Massively Multiplayer Online") games fits this description. In general, we won't be able to answer questions about the intentions of developers of "games" at large. What this site exists for is to help answer questions about developing your game. So: if you're considering using an MMO structure for the next game you yourself are developing, and are struggling with a design or technical problem, try asking how to solve that problem in your game. | |
| Jun 22, 2022 at 21:59 | history | closed | DMGregory♦ | Opinion-based | |
| S Jun 22, 2022 at 21:01 | review | First questions | |||
| Jun 22, 2022 at 22:08 | |||||
| S Jun 22, 2022 at 21:01 | history | asked | AseN | CC BY-SA 4.0 |