Timeline for Unity using 40% GPU for just a UI interface on ultra but 90 on low?
Current License: CC BY-SA 4.0
4 events
| when toggle format | what | by | license | comment | |
|---|---|---|---|---|---|
| Mar 8, 2019 at 6:22 | comment | added | Ext3h | @PatrickHughes Task Manager is effectively showing command queue utilization / active time. While that doesn't correlate to actual shader core utilization or load depended peak power consumption, it already does correlate to time slice where none of the GPU resources associated with the corresponding command queue are power gated. So aiming to minimize it is a reasonable optimization goal for an UI. | |
| Mar 7, 2019 at 19:03 | comment | added | Patrick Hughes | The real problem is not that Unity is doing exactly what it's meant to do, it's that OP is misunderstanding how to use profilers and what Task Manager is showing in the first place. | |
| Mar 7, 2019 at 18:33 | vote | accept | TheDragonorian | ||
| Mar 6, 2019 at 15:04 | history | answered | Ext3h | CC BY-SA 4.0 |