This add-on replaces Ctrl+G by its own functionality - creating groups using regular instances
In the add-on "Group" - it is an instance, that can be edited (in the scene called "Library") by pressing Tab
Ctrl+G - Make Group (Instance) from selected objects (F9 (adjust last operation) to set center of the group and set a name)
Tab - Opens group edit mode
Deselect everything and press Tab - Return to scene.
Ctrl+Alt+G - Ungroup
Ctrl+Shift+G - Advanced options like make single user, and change instance (Replace chair by another chair).
This add-on uses regular Blender instances, so you can send your blend file with "groups" made by this add-on, even if your co-worker haven't this add-on installed.
WIP Edit in Place/Context: test & share your thoughts in the thread
Take a look at my other goods: Synchronize Workspaces | Folds Modifier | Parallax Node | Staircase Generator
Adds a warning message if something goes wrong when you press the Tab key.
Library Scene Not Found: If no library scene is created, pressing Tab will prompt you to create one by using Ctrl+G.
Instance Not in Library: If an instance isn't located within the Library scene, pressing Tab might indicate this error. You should move it to the library using Ctrl+Shift+G.
This may be necessary if the instance was created manually or copied from another file.
This extension does not require special permissions.
Love this one too!
One issue, I think you copy-pasted manifest from other add-on and tags are not correct. 3D view shouldn't be used on this one, it's more correct for add-ons that deal with visibilities. There is "Object" tag you can use, maybe "Modeling" too
Thanks!
Hey everyone,
Just a heads-up about a recent change regarding the licensing of add-ons on the Blender extension platform. Moving forward, all add-ons will need to be released under the GNU/GPL 3.0 license (SPDX:GPL-3.0-or-later). This is mainly to keep things simple and consistent across the board.
Previously, we accepted various licenses as long as they were compatible with Blender’s distribution. However, to avoid any confusion and streamline the process, all add-ons using the bpy API should now be presented as GPL 3 (the same license the Blender bundle is distributed). Regardless of whether the original code was under GPL 2, or something else like MIT or ZLIB.
Existing add-ons versions won't be affected. However, new updates will need to comply to the revised requirements.
Thanks for understanding, and feel free to reach out if you have any questions.
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Ready for review